diff options
Diffstat (limited to 'nGJ2019/Assets/Scripts/RockJaws.cs')
-rw-r--r-- | nGJ2019/Assets/Scripts/RockJaws.cs | 40 |
1 files changed, 0 insertions, 40 deletions
diff --git a/nGJ2019/Assets/Scripts/RockJaws.cs b/nGJ2019/Assets/Scripts/RockJaws.cs deleted file mode 100644 index 874d6d3..0000000 --- a/nGJ2019/Assets/Scripts/RockJaws.cs +++ /dev/null @@ -1,40 +0,0 @@ -using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class RockJaws : MonoBehaviour
-{
- public Transform TopJaw;
- public Transform BottomJaw;
- public int Speed = 10;
- private bool reverse = false;
- private float initialTopJawY;
- // Start is called before the first frame update
- void Start()
- {
- initialTopJawY = TopJaw.localPosition.y;
- }
-
- // Update is called once per frame
- void Update()
- {
-
- }
-
- void FixedUpdate()
- {
- var topJawHeight= TopJaw.GetComponent<MeshRenderer>().bounds.size.y;
- var bottomJawHeight= BottomJaw.GetComponent<MeshRenderer>().bounds.size.y;
-
- if (TopJaw.localPosition.y - topJawHeight / 2 < BottomJaw.localPosition.y + bottomJawHeight / 2) reverse = true;
- else if(TopJaw.localPosition.y > initialTopJawY) reverse = false;
-
- if (!reverse) {
- TopJaw.Translate(0, -0.01f * Speed, 0, Space.World);
- BottomJaw.Translate(0, 0.01f * Speed, 0, Space.World);
- } else {
- TopJaw.Translate(0, 0.01f * Speed, 0, Space.World);
- BottomJaw.Translate(0, -0.01f * Speed, 0, Space.World);
- }
- }
-}
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