diff options
Diffstat (limited to 'nGJ2019/Assets/Scripts/SwarmSystem.cs')
| -rw-r--r-- | nGJ2019/Assets/Scripts/SwarmSystem.cs | 7 | 
1 files changed, 6 insertions, 1 deletions
| diff --git a/nGJ2019/Assets/Scripts/SwarmSystem.cs b/nGJ2019/Assets/Scripts/SwarmSystem.cs index 9f19dd0..9658a92 100644 --- a/nGJ2019/Assets/Scripts/SwarmSystem.cs +++ b/nGJ2019/Assets/Scripts/SwarmSystem.cs @@ -26,6 +26,7 @@ public class SwarmSystem : MonoBehaviour  	private List<List<int>> triGraph;  	public float Noise {get; set;} +	public float Collapse {get; set;}  	private Mesh getCurrentMesh()  	{ @@ -365,11 +366,15 @@ public class SwarmSystem : MonoBehaviour  			Vector3 boneCenter = findBoneCenter(u, out boneDirec); -			anchors[u].position = boneCenter + (Quaternion.AngleAxis(1f, boneDirec) * (anchors[u].position - boneCenter)); +			anchors[u].position = boneCenter + (Quaternion.AngleAxis(3f, boneDirec) * (anchors[u].position - boneCenter));  			anchors[u].position = meshIntersection(u, vertices, triangles, boneCenter);  			unit.position = anchors[u].position + Noise*noiseDirecs[u]; +			 +			Vector3 collapsedPos = Vector3.Project(unit.position - transform.position, Vector3.right) + transform.position; +			 +			unit.position = (1-Collapse)*unit.position + Collapse*collapsedPos;  		}  	} |