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Diffstat (limited to 'nGJ2019/Assets/Scripts')
-rw-r--r--nGJ2019/Assets/Scripts/Messenger.cs13
-rw-r--r--nGJ2019/Assets/Scripts/ObstacleSpawner.cs15
-rw-r--r--nGJ2019/Assets/Scripts/TitleScreen.cs2
3 files changed, 27 insertions, 3 deletions
diff --git a/nGJ2019/Assets/Scripts/Messenger.cs b/nGJ2019/Assets/Scripts/Messenger.cs
index c86bcce..a1935fd 100644
--- a/nGJ2019/Assets/Scripts/Messenger.cs
+++ b/nGJ2019/Assets/Scripts/Messenger.cs
@@ -15,8 +15,17 @@ public class Messenger : MonoBehaviour
{
timeline = Spawner.GetEventTimeline();
- //timeline.Add(1, "Test");
- //timeline.Add(3, "");
+ var scene = UnityEngine.SceneManagement.SceneManager.GetActiveScene();
+ if (scene.name == "Tutorial")
+ {
+ timeline.Add(2, "USE WSAD KEYS OR GAMEPAD THUMB TO CONTROL THE DRAGON");
+ timeline.Add(8, "AVOID OBSTACLES, YOU WILL LOSE HEALTH IF YOU HIT THEM");
+ timeline.Add(31, "USE I, J, AND K KEYS TO CHANGE THE DRAGON FORM");
+ timeline.Add(39, "PRESS J TO SHRINK AND FIT IN THE NARROW PASSAGE AHEAD");
+ timeline.Add(43, "");
+ timeline.Add(55, "PRESS K TO SPLIT INTO PARTICLES AND GO THROUGH THE NET");
+ timeline.Add(59, "");
+ }
timeline.OnMessageEvent += MessageOnEvent;
}
diff --git a/nGJ2019/Assets/Scripts/ObstacleSpawner.cs b/nGJ2019/Assets/Scripts/ObstacleSpawner.cs
index 931a96b..bea85b2 100644
--- a/nGJ2019/Assets/Scripts/ObstacleSpawner.cs
+++ b/nGJ2019/Assets/Scripts/ObstacleSpawner.cs
@@ -56,6 +56,21 @@ public class ObstacleSpawner : MonoBehaviour
timeline.Add(i * 12.5f + 15f, new Vector3(0, 0.5f, 3), ObstacleType.net);
}
}
+ else if (scene.name == "Tutorial")
+ {
+ for (int i = 0; i < 60; i++)
+ timeline.Add(i * 2.5f, new Vector3(0, 0, 0), ObstacleType.caveWalls);
+
+ timeline.Add(10, new Vector3(0, 2.75f, 0), ObstacleType.rockTop);
+ timeline.Add(15, new Vector3(0, -2, 0), ObstacleType.rockBottom);
+ timeline.Add(20, new Vector3(0, 2.75f, 0), ObstacleType.rockTop);
+ timeline.Add(23, new Vector3(0, -2, 0), ObstacleType.rockBottom);
+ timeline.Add(26, new Vector3(0, 2.75f, 0), ObstacleType.rockTop);
+
+ timeline.Add(40, new Vector3(0, 0, 0), ObstacleType.narrowPassage);
+ timeline.Add(48, new Vector3(0, -2.5f, 2), ObstacleType.rockJaws);
+ timeline.Add(56, new Vector3(0, 0.5f, 3), ObstacleType.net);
+ }
else if (scene.name == "Level1")
{
for (int i = 0; i < 1000; i++)
diff --git a/nGJ2019/Assets/Scripts/TitleScreen.cs b/nGJ2019/Assets/Scripts/TitleScreen.cs
index d439c51..3ec62b2 100644
--- a/nGJ2019/Assets/Scripts/TitleScreen.cs
+++ b/nGJ2019/Assets/Scripts/TitleScreen.cs
@@ -15,7 +15,7 @@ public class TitleScreen : MonoBehaviour
public void ToLevel1()
{
- SceneManager.LoadScene("Level1");
+ SceneManager.LoadScene("Tutorial");
}
public void Quit()