diff options
Diffstat (limited to 'nGJ2019')
-rw-r--r-- | nGJ2019/Assets/Scripts/EventTimeline.cs | 11 | ||||
-rw-r--r-- | nGJ2019/Assets/Scripts/ObstacleSpawner.cs | 12 |
2 files changed, 12 insertions, 11 deletions
diff --git a/nGJ2019/Assets/Scripts/EventTimeline.cs b/nGJ2019/Assets/Scripts/EventTimeline.cs index 18b87cc..465815c 100644 --- a/nGJ2019/Assets/Scripts/EventTimeline.cs +++ b/nGJ2019/Assets/Scripts/EventTimeline.cs @@ -1,19 +1,20 @@ using System; using System.Collections; using System.Collections.Generic; +using UnityEngine; public class EventTimeline { public class SpawnEvent { public float time; - public float height; + public Vector3 position; public ObstacleType type; - public SpawnEvent(float time, float height, ObstacleType type) + public SpawnEvent(float time, Vector3 position, ObstacleType type) { this.time = time; - this.height = height; + this.position = position; this.type = type; } } @@ -44,9 +45,9 @@ public class EventTimeline currentTime = 0; } - public void Add(float time, float height, ObstacleType type) + public void Add(float time, Vector3 position, ObstacleType type) { - futureEvents.Add(new SpawnEvent(time, height, type)); + futureEvents.Add(new SpawnEvent(time, position, type)); futureEvents.Sort((x,y) => x.time.CompareTo(y.time)); } diff --git a/nGJ2019/Assets/Scripts/ObstacleSpawner.cs b/nGJ2019/Assets/Scripts/ObstacleSpawner.cs index 0e6b3ac..a23b8aa 100644 --- a/nGJ2019/Assets/Scripts/ObstacleSpawner.cs +++ b/nGJ2019/Assets/Scripts/ObstacleSpawner.cs @@ -34,7 +34,7 @@ public class ObstacleSpawner : MonoBehaviour break; } - var o = Instantiate(prefab, new Vector3(spawnLine, e.height, 0), Quaternion.identity); + var o = Instantiate(prefab, new Vector3(spawnLine, e.position.y, e.position.z), Quaternion.identity); scrolling.Obstacles.Add(o); } @@ -42,12 +42,12 @@ public class ObstacleSpawner : MonoBehaviour { for (int i = 0; i < 120; i += 5) { - timeline.Add(i, 0, ObstacleType.caveWalls); + timeline.Add(i, new Vector3(0, 0, 0), ObstacleType.caveWalls); } - timeline.Add(2, 2.75f, ObstacleType.rockTop); - timeline.Add(8, -2, ObstacleType.rockBottom); - timeline.Add(20, 0, ObstacleType.narrowPassage); - timeline.Add(30, 0, ObstacleType.rockJaws); + timeline.Add(2, new Vector3(0, 2.75f, 0), ObstacleType.rockTop); + timeline.Add(8, new Vector3(0, -2, 0), ObstacleType.rockBottom); + timeline.Add(20, new Vector3(0, 0, 0), ObstacleType.narrowPassage); + timeline.Add(30, new Vector3(0, 0, 1), ObstacleType.rockJaws); timeline.OnSpawnEvent += spawnOnEvent; } |