From 8b1b6a245713f830220dd79cf508f3928a9022bf Mon Sep 17 00:00:00 2001 From: marcinzelent Date: Sun, 28 Apr 2019 12:56:28 +0200 Subject: Added dragon hit sound effect --- nGJ2019/Assets/Prefabs/Dragon.prefab | 97 +++++++++++++++++++++++++++++++ nGJ2019/Assets/Scripts/DragonMovement.cs | 1 + nGJ2019/Assets/Sounds/hit.mp3 | Bin 0 -> 38660 bytes nGJ2019/Assets/Sounds/hit.mp3.meta | 22 +++++++ 4 files changed, 120 insertions(+) create mode 100644 nGJ2019/Assets/Sounds/hit.mp3 create mode 100644 nGJ2019/Assets/Sounds/hit.mp3.meta diff --git a/nGJ2019/Assets/Prefabs/Dragon.prefab b/nGJ2019/Assets/Prefabs/Dragon.prefab index 27c9ea5..e198a34 100644 --- a/nGJ2019/Assets/Prefabs/Dragon.prefab +++ b/nGJ2019/Assets/Prefabs/Dragon.prefab @@ -1629,6 +1629,7 @@ GameObject: - component: {fileID: 6304280658491965943} - component: {fileID: 6304280658491965942} - component: {fileID: 6304280658491965940} + - component: {fileID: 1874766053439381427} m_Layer: 0 m_Name: Dragon m_TagString: Untagged @@ -1726,3 +1727,99 @@ MonoBehaviour: meshRender: {fileID: 4765421907090330142} showGuides: 1 showMesh: 0 +--- !u!82 &1874766053439381427 +AudioSource: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 6304280658491965939} + m_Enabled: 1 + serializedVersion: 4 + OutputAudioMixerGroup: {fileID: 0} + m_audioClip: {fileID: 8300000, guid: a916f122aee794ea0974d3fe960039fb, type: 3} + m_PlayOnAwake: 0 + m_Volume: 1 + m_Pitch: 1 + Loop: 0 + Mute: 0 + Spatialize: 0 + SpatializePostEffects: 0 + Priority: 128 + DopplerLevel: 1 + MinDistance: 1 + MaxDistance: 500 + Pan2D: 0 + rolloffMode: 0 + BypassEffects: 0 + BypassListenerEffects: 0 + BypassReverbZones: 0 + rolloffCustomCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + - serializedVersion: 3 + time: 1 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + panLevelCustomCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + spreadCustomCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 0 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + reverbZoneMixCustomCurve: + serializedVersion: 2 + m_Curve: + - serializedVersion: 3 + time: 0 + value: 1 + inSlope: 0 + outSlope: 0 + tangentMode: 0 + weightedMode: 0 + inWeight: 0.33333334 + outWeight: 0.33333334 + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 diff --git a/nGJ2019/Assets/Scripts/DragonMovement.cs b/nGJ2019/Assets/Scripts/DragonMovement.cs index 9b1971a..850ea2a 100644 --- a/nGJ2019/Assets/Scripts/DragonMovement.cs +++ b/nGJ2019/Assets/Scripts/DragonMovement.cs @@ -292,6 +292,7 @@ public class DragonMovement : MonoBehaviour { if(hurtCooldown <= 0) { + GetComponent().Play(); healthBar.health--; if(healthBar.health == 0) { diff --git a/nGJ2019/Assets/Sounds/hit.mp3 b/nGJ2019/Assets/Sounds/hit.mp3 new file mode 100644 index 0000000..8fe3e0e Binary files /dev/null and b/nGJ2019/Assets/Sounds/hit.mp3 differ diff --git a/nGJ2019/Assets/Sounds/hit.mp3.meta b/nGJ2019/Assets/Sounds/hit.mp3.meta new file mode 100644 index 0000000..0873495 --- /dev/null +++ b/nGJ2019/Assets/Sounds/hit.mp3.meta @@ -0,0 +1,22 @@ +fileFormatVersion: 2 +guid: a916f122aee794ea0974d3fe960039fb +AudioImporter: + externalObjects: {} + serializedVersion: 6 + defaultSettings: + loadType: 0 + sampleRateSetting: 0 + sampleRateOverride: 44100 + compressionFormat: 1 + quality: 1 + conversionMode: 0 + platformSettingOverrides: {} + forceToMono: 0 + normalize: 1 + preloadAudioData: 1 + loadInBackground: 0 + ambisonic: 0 + 3D: 1 + userData: + assetBundleName: + assetBundleVariant: -- cgit v1.2.3