From c6cc2672f7033d099630238b72549b42507e6ebd Mon Sep 17 00:00:00 2001 From: marcinzelent Date: Sat, 27 Apr 2019 21:29:56 +0200 Subject: Changed SpawnEvent to use Vector3 position --- nGJ2019/Assets/Scripts/EventTimeline.cs | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) (limited to 'nGJ2019/Assets/Scripts/EventTimeline.cs') diff --git a/nGJ2019/Assets/Scripts/EventTimeline.cs b/nGJ2019/Assets/Scripts/EventTimeline.cs index 18b87cc..465815c 100644 --- a/nGJ2019/Assets/Scripts/EventTimeline.cs +++ b/nGJ2019/Assets/Scripts/EventTimeline.cs @@ -1,19 +1,20 @@ using System; using System.Collections; using System.Collections.Generic; +using UnityEngine; public class EventTimeline { public class SpawnEvent { public float time; - public float height; + public Vector3 position; public ObstacleType type; - public SpawnEvent(float time, float height, ObstacleType type) + public SpawnEvent(float time, Vector3 position, ObstacleType type) { this.time = time; - this.height = height; + this.position = position; this.type = type; } } @@ -44,9 +45,9 @@ public class EventTimeline currentTime = 0; } - public void Add(float time, float height, ObstacleType type) + public void Add(float time, Vector3 position, ObstacleType type) { - futureEvents.Add(new SpawnEvent(time, height, type)); + futureEvents.Add(new SpawnEvent(time, position, type)); futureEvents.Sort((x,y) => x.time.CompareTo(y.time)); } -- cgit v1.2.3