From 80cff62241a7e10e46d54ba62648076e93a734a1 Mon Sep 17 00:00:00 2001 From: marcinzelent Date: Sun, 28 Apr 2019 03:40:14 +0200 Subject: Added title screen --- nGJ2019/Assets/Scripts/Messenger.cs | 4 ++-- nGJ2019/Assets/Scripts/ObstacleSpawner.cs | 20 ++++++++++++-------- nGJ2019/Assets/Scripts/TitleScreen.cs | 25 +++++++++++++++++++++++++ 3 files changed, 39 insertions(+), 10 deletions(-) create mode 100644 nGJ2019/Assets/Scripts/TitleScreen.cs (limited to 'nGJ2019/Assets/Scripts') diff --git a/nGJ2019/Assets/Scripts/Messenger.cs b/nGJ2019/Assets/Scripts/Messenger.cs index 21d2f8d..c86bcce 100644 --- a/nGJ2019/Assets/Scripts/Messenger.cs +++ b/nGJ2019/Assets/Scripts/Messenger.cs @@ -15,8 +15,8 @@ public class Messenger : MonoBehaviour { timeline = Spawner.GetEventTimeline(); - timeline.Add(1, "Test"); - timeline.Add(3, ""); + //timeline.Add(1, "Test"); + //timeline.Add(3, ""); timeline.OnMessageEvent += MessageOnEvent; } diff --git a/nGJ2019/Assets/Scripts/ObstacleSpawner.cs b/nGJ2019/Assets/Scripts/ObstacleSpawner.cs index 4c4028f..3c09e6f 100644 --- a/nGJ2019/Assets/Scripts/ObstacleSpawner.cs +++ b/nGJ2019/Assets/Scripts/ObstacleSpawner.cs @@ -1,4 +1,4 @@ -using System.Collections; +using System.Collections; using System.Collections.Generic; using UnityEngine; @@ -43,15 +43,19 @@ public class ObstacleSpawner : MonoBehaviour void Start() { - for (int i = 0; i < 120; i += 5) + var scene = UnityEngine.SceneManagement.SceneManager.GetActiveScene(); + if (scene.name == "TitleScreen") { - timeline.Add(i, new Vector3(0, 0, 0), ObstacleType.caveWalls); + for (int i = 0; i < 1000; i++) + { + timeline.Add(i * 2.5f, new Vector3(0, 0, 0), ObstacleType.caveWalls); + timeline.Add(i * 12.5f + 3, new Vector3(0, 2.75f, 0), ObstacleType.rockTop); + timeline.Add(i * 12.5f + 6, new Vector3(0, -2, 0), ObstacleType.rockBottom); + timeline.Add(i * 12.5f + 9, new Vector3(0, 0, 0), ObstacleType.narrowPassage); + timeline.Add(i * 12.5f + 12.5f, new Vector3(0, -2.5f, 2), ObstacleType.rockJaws); + timeline.Add(i * 12.5f + 15f, new Vector3(0, 0.5f, 3), ObstacleType.net); + } } - timeline.Add(0, new Vector3(0, 2.75f, 0), ObstacleType.rockTop); - timeline.Add(6, new Vector3(0, -2, 0), ObstacleType.rockBottom); - timeline.Add(12, new Vector3(0, 0, 0), ObstacleType.narrowPassage); - timeline.Add(20, new Vector3(0, -2.5f, 2), ObstacleType.rockJaws); - timeline.Add(25, new Vector3(0, 0.5f, 3), ObstacleType.net); timeline.OnSpawnEvent += spawnOnEvent; } diff --git a/nGJ2019/Assets/Scripts/TitleScreen.cs b/nGJ2019/Assets/Scripts/TitleScreen.cs new file mode 100644 index 0000000..d439c51 --- /dev/null +++ b/nGJ2019/Assets/Scripts/TitleScreen.cs @@ -0,0 +1,25 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.EventSystems; +using UnityEngine.SceneManagement; + +public class TitleScreen : MonoBehaviour +{ + void Update() + { + // quit application when back button is clicked + if (Input.GetKeyDown(KeyCode.Escape)) + Application.Quit(); + } + + public void ToLevel1() + { + SceneManager.LoadScene("Level1"); + } + + public void Quit() + { + Application.Quit(); + } +} -- cgit v1.2.3