From a8fe54592f727ddad05040b82ccb490218682d7c Mon Sep 17 00:00:00 2001 From: marcinzelent Date: Sat, 1 Feb 2020 17:06:41 +0100 Subject: Renamed to Dragon Dust --- nGJ2019/ProjectSettings/Physics2DSettings.asset | 56 ------------------------- 1 file changed, 56 deletions(-) delete mode 100644 nGJ2019/ProjectSettings/Physics2DSettings.asset (limited to 'nGJ2019/ProjectSettings/Physics2DSettings.asset') diff --git a/nGJ2019/ProjectSettings/Physics2DSettings.asset b/nGJ2019/ProjectSettings/Physics2DSettings.asset deleted file mode 100644 index 6c5cf8a..0000000 --- a/nGJ2019/ProjectSettings/Physics2DSettings.asset +++ /dev/null @@ -1,56 +0,0 @@ -%YAML 1.1 -%TAG !u! tag:unity3d.com,2011: ---- !u!19 &1 -Physics2DSettings: - m_ObjectHideFlags: 0 - serializedVersion: 4 - m_Gravity: {x: 0, y: -9.81} - m_DefaultMaterial: {fileID: 0} - m_VelocityIterations: 8 - m_PositionIterations: 3 - m_VelocityThreshold: 1 - m_MaxLinearCorrection: 0.2 - m_MaxAngularCorrection: 8 - m_MaxTranslationSpeed: 100 - m_MaxRotationSpeed: 360 - m_BaumgarteScale: 0.2 - m_BaumgarteTimeOfImpactScale: 0.75 - m_TimeToSleep: 0.5 - m_LinearSleepTolerance: 0.01 - m_AngularSleepTolerance: 2 - m_DefaultContactOffset: 0.01 - m_JobOptions: - serializedVersion: 2 - useMultithreading: 0 - useConsistencySorting: 0 - m_InterpolationPosesPerJob: 100 - m_NewContactsPerJob: 30 - m_CollideContactsPerJob: 100 - m_ClearFlagsPerJob: 200 - m_ClearBodyForcesPerJob: 200 - m_SyncDiscreteFixturesPerJob: 50 - m_SyncContinuousFixturesPerJob: 50 - m_FindNearestContactsPerJob: 100 - m_UpdateTriggerContactsPerJob: 100 - m_IslandSolverCostThreshold: 100 - m_IslandSolverBodyCostScale: 1 - m_IslandSolverContactCostScale: 10 - m_IslandSolverJointCostScale: 10 - m_IslandSolverBodiesPerJob: 50 - m_IslandSolverContactsPerJob: 50 - m_AutoSimulation: 1 - m_QueriesHitTriggers: 1 - m_QueriesStartInColliders: 1 - m_CallbacksOnDisable: 1 - m_ReuseCollisionCallbacks: 0 - m_AutoSyncTransforms: 0 - m_AlwaysShowColliders: 0 - m_ShowColliderSleep: 1 - m_ShowColliderContacts: 0 - m_ShowColliderAABB: 0 - m_ContactArrowScale: 0.2 - m_ColliderAwakeColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.7529412} - m_ColliderAsleepColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.36078432} - m_ColliderContactColor: {r: 1, g: 0, b: 1, a: 0.6862745} - m_ColliderAABBColor: {r: 1, g: 1, b: 0, a: 0.2509804} - m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff -- cgit v1.2.3