From 15c548b59d04c0e52c34bd89e52665b3f2fce9e2 Mon Sep 17 00:00:00 2001
From: marcinzelent <zelent.marcin@gmail.com>
Date: Sun, 28 Apr 2019 01:01:39 +0200
Subject: Fixed positioning of rock jaws

---
 nGJ2019/Assets/Scripts/ObstacleSpawner.cs | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

(limited to 'nGJ2019')

diff --git a/nGJ2019/Assets/Scripts/ObstacleSpawner.cs b/nGJ2019/Assets/Scripts/ObstacleSpawner.cs
index 1615714..4c4028f 100644
--- a/nGJ2019/Assets/Scripts/ObstacleSpawner.cs
+++ b/nGJ2019/Assets/Scripts/ObstacleSpawner.cs
@@ -1,4 +1,4 @@
-using System.Collections;
+using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
@@ -50,7 +50,7 @@ public class ObstacleSpawner : MonoBehaviour
         timeline.Add(0, new Vector3(0, 2.75f, 0), ObstacleType.rockTop);
         timeline.Add(6, new Vector3(0, -2, 0), ObstacleType.rockBottom);
         timeline.Add(12, new Vector3(0, 0, 0), ObstacleType.narrowPassage);
-        timeline.Add(20, new Vector3(0, 0, 2), ObstacleType.rockJaws);
+        timeline.Add(20, new Vector3(0, -2.5f, 2), ObstacleType.rockJaws);
         timeline.Add(25, new Vector3(0, 0.5f, 3), ObstacleType.net);
 
         timeline.OnSpawnEvent += spawnOnEvent;
-- 
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