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authormarcinzelent <zelent.marcin@gmail.com>2019-04-28 01:01:39 +0200
committermarcinzelent <zelent.marcin@gmail.com>2019-04-28 01:01:39 +0200
commit15c548b59d04c0e52c34bd89e52665b3f2fce9e2 (patch)
tree5ab612ff52f4a1afed56c16eeac486447fd8dcbe
parent790e527dc4433beadf12abaee618da9650699a82 (diff)
Fixed positioning of rock jaws
-rw-r--r--nGJ2019/Assets/Scripts/ObstacleSpawner.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/nGJ2019/Assets/Scripts/ObstacleSpawner.cs b/nGJ2019/Assets/Scripts/ObstacleSpawner.cs
index 1615714..4c4028f 100644
--- a/nGJ2019/Assets/Scripts/ObstacleSpawner.cs
+++ b/nGJ2019/Assets/Scripts/ObstacleSpawner.cs
@@ -1,4 +1,4 @@
-using System.Collections;
+using System.Collections;
using System.Collections.Generic;
using UnityEngine;
@@ -50,7 +50,7 @@ public class ObstacleSpawner : MonoBehaviour
timeline.Add(0, new Vector3(0, 2.75f, 0), ObstacleType.rockTop);
timeline.Add(6, new Vector3(0, -2, 0), ObstacleType.rockBottom);
timeline.Add(12, new Vector3(0, 0, 0), ObstacleType.narrowPassage);
- timeline.Add(20, new Vector3(0, 0, 2), ObstacleType.rockJaws);
+ timeline.Add(20, new Vector3(0, -2.5f, 2), ObstacleType.rockJaws);
timeline.Add(25, new Vector3(0, 0.5f, 3), ObstacleType.net);
timeline.OnSpawnEvent += spawnOnEvent;