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| author | marcinzelent <zelent.marcin@gmail.com> | 2019-04-28 09:30:44 +0200 | 
|---|---|---|
| committer | marcinzelent <zelent.marcin@gmail.com> | 2019-04-28 09:30:44 +0200 | 
| commit | 75c104ad73cfcadebf2bcc4c012e18135666f535 (patch) | |
| tree | 9c3ec783fe3c19764995194301eb60b4f915d838 | |
| parent | bbd0b44cbbacae2eb2798ff9ffd087b6eee5352c (diff) | |
| parent | 23b059b3c7f3d17e94dea436d0d7bcf1d81dede1 (diff) | |
Merge branch 'master' of https://github.com/marcinzelent/ngj2019
| -rw-r--r-- | nGJ2019/Assets/Scripts/DragonMovement.cs | 9 | 
1 files changed, 9 insertions, 0 deletions
| diff --git a/nGJ2019/Assets/Scripts/DragonMovement.cs b/nGJ2019/Assets/Scripts/DragonMovement.cs index 4c377a5..9b1971a 100644 --- a/nGJ2019/Assets/Scripts/DragonMovement.cs +++ b/nGJ2019/Assets/Scripts/DragonMovement.cs @@ -1,6 +1,7 @@  using UnityEngine;  using System.Collections;  using System.Collections.Generic; +using UnityEngine.SceneManagement;  public class DragonMovement : MonoBehaviour  { @@ -280,6 +281,13 @@ public class DragonMovement : MonoBehaviour  		Destroy(t.gameObject);  	} +	private IEnumerator eventuallyStartOver() +	{ +		for(int i=0; i<400; i++) +			yield return new WaitForSeconds(0.01f); +		SceneManager.LoadScene("Titlescreen"); +	} +	  	private void getHurt()  	{  		if(hurtCooldown <= 0) @@ -292,6 +300,7 @@ public class DragonMovement : MonoBehaviour  					Transform t = ((GameObject)Instantiate(hurtPrefab, transform.position + swarm.collapseCenter, Quaternion.identity)).transform;  					StartCoroutine(makeGoAway(t, 6));  				} +				StartCoroutine(eventuallyStartOver());  				turnVisible(false);  				swarm.activate(false);  			} |