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author | Mikkel Bybjerg <mikkel.bybjerg@hotmail.com> | 2019-04-28 08:59:52 +0200 |
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committer | Mikkel Bybjerg <mikkel.bybjerg@hotmail.com> | 2019-04-28 08:59:52 +0200 |
commit | 8380ee8819530d796c78e8add135f350e0f7a283 (patch) | |
tree | 1d35185c060cec2a1cf7040b4173d8fd47c43e76 | |
parent | 397abd83dc791d0d8cbbd20d918164c0c37143da (diff) |
death scene redirect
-rw-r--r-- | nGJ2019/Assets/Scripts/DragonMovement.cs | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/nGJ2019/Assets/Scripts/DragonMovement.cs b/nGJ2019/Assets/Scripts/DragonMovement.cs index 4c377a5..9b1971a 100644 --- a/nGJ2019/Assets/Scripts/DragonMovement.cs +++ b/nGJ2019/Assets/Scripts/DragonMovement.cs @@ -1,6 +1,7 @@ using UnityEngine; using System.Collections; using System.Collections.Generic; +using UnityEngine.SceneManagement; public class DragonMovement : MonoBehaviour { @@ -280,6 +281,13 @@ public class DragonMovement : MonoBehaviour Destroy(t.gameObject); } + private IEnumerator eventuallyStartOver() + { + for(int i=0; i<400; i++) + yield return new WaitForSeconds(0.01f); + SceneManager.LoadScene("Titlescreen"); + } + private void getHurt() { if(hurtCooldown <= 0) @@ -292,6 +300,7 @@ public class DragonMovement : MonoBehaviour Transform t = ((GameObject)Instantiate(hurtPrefab, transform.position + swarm.collapseCenter, Quaternion.identity)).transform; StartCoroutine(makeGoAway(t, 6)); } + StartCoroutine(eventuallyStartOver()); turnVisible(false); swarm.activate(false); } |