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| author | marcinzelent <zelent.marcin@gmail.com> | 2019-04-28 12:59:05 +0200 |
|---|---|---|
| committer | marcinzelent <zelent.marcin@gmail.com> | 2019-04-28 12:59:05 +0200 |
| commit | 98bb688bd7c709eca3e97c5e9d58415d7df65db3 (patch) | |
| tree | 9a69fa2ccfb3777f5915cdecdcaacb40b7908469 | |
| parent | 8b1b6a245713f830220dd79cf508f3928a9022bf (diff) | |
Quick fix
| -rw-r--r-- | nGJ2019/Assets/Scripts/DragonMovement.cs | 677 |
1 files changed, 339 insertions, 338 deletions
diff --git a/nGJ2019/Assets/Scripts/DragonMovement.cs b/nGJ2019/Assets/Scripts/DragonMovement.cs index 850ea2a..69be151 100644 --- a/nGJ2019/Assets/Scripts/DragonMovement.cs +++ b/nGJ2019/Assets/Scripts/DragonMovement.cs @@ -5,342 +5,343 @@ using UnityEngine.SceneManagement; public class DragonMovement : MonoBehaviour { - public List<Renderer> solids; - - public GameObject hurtPrefab; - - public float horizontalSpeed = 0.1f; - public float verticalSpeed = 0.2f; - - private Vector3 direcV = Vector3.zero; - private Vector3 deltaV = Vector3.zero; - - public float horizontalBound = 6f; - public float verticalBound = 4f; - - private float slitherPhase = 0; - - public HealthBar healthBa |