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authormarcinzelent <zelent.marcin@gmail.com>2019-04-27 21:29:56 +0200
committermarcinzelent <zelent.marcin@gmail.com>2019-04-27 21:29:56 +0200
commitc6cc2672f7033d099630238b72549b42507e6ebd (patch)
treec93cdc0a9770c215456f3235c126eaea026a5671
parent529f858949fb2aef71692cc127c22a9a20008ada (diff)
Changed SpawnEvent to use Vector3 position
-rw-r--r--nGJ2019/Assets/Scripts/EventTimeline.cs11
-rw-r--r--nGJ2019/Assets/Scripts/ObstacleSpawner.cs12
2 files changed, 12 insertions, 11 deletions
diff --git a/nGJ2019/Assets/Scripts/EventTimeline.cs b/nGJ2019/Assets/Scripts/EventTimeline.cs
index 18b87cc..465815c 100644
--- a/nGJ2019/Assets/Scripts/EventTimeline.cs
+++ b/nGJ2019/Assets/Scripts/EventTimeline.cs
@@ -1,19 +1,20 @@
using System;
using System.Collections;
using System.Collections.Generic;
+using UnityEngine;
public class EventTimeline
{
public class SpawnEvent
{
public float time;
- public float height;
+ public Vector3 position;
public ObstacleType type;
- public SpawnEvent(float time, float height, ObstacleType type)
+ public SpawnEvent(float time, Vector3 position, ObstacleType type)
{
this.time = time;
- this.height = height;
+ this.position = position;
this.type = type;
}
}
@@ -44,9 +45,9 @@ public class EventTimeline
currentTime = 0;
}
- public void Add(float time, float height, ObstacleType type)
+ public void Add(float time, Vector3 position, ObstacleType type)
{
- futureEvents.Add(new SpawnEvent(time, height, type));
+ futureEvents.Add(new SpawnEvent(time, position, type));
futureEvents.Sort((x,y) => x.time.CompareTo(y.time));
}
diff --git a/nGJ2019/Assets/Scripts/ObstacleSpawner.cs b/nGJ2019/Assets/Scripts/ObstacleSpawner.cs
index 0e6b3ac..a23b8aa 100644
--- a/nGJ2019/Assets/Scripts/ObstacleSpawner.cs
+++ b/nGJ2019/Assets/Scripts/ObstacleSpawner.cs
@@ -34,7 +34,7 @@ public class ObstacleSpawner : MonoBehaviour
break;
}
- var o = Instantiate(prefab, new Vector3(spawnLine, e.height, 0), Quaternion.identity);
+ var o = Instantiate(prefab, new Vector3(spawnLine, e.position.y, e.position.z), Quaternion.identity);
scrolling.Obstacles.Add(o);
}
@@ -42,12 +42,12 @@ public class ObstacleSpawner : MonoBehaviour
{
for (int i = 0; i < 120; i += 5)
{
- timeline.Add(i, 0, ObstacleType.caveWalls);
+ timeline.Add(i, new Vector3(0, 0, 0), ObstacleType.caveWalls);
}
- timeline.Add(2, 2.75f, ObstacleType.rockTop);
- timeline.Add(8, -2, ObstacleType.rockBottom);
- timeline.Add(20, 0, ObstacleType.narrowPassage);
- timeline.Add(30, 0, ObstacleType.rockJaws);
+ timeline.Add(2, new Vector3(0, 2.75f, 0), ObstacleType.rockTop);
+ timeline.Add(8, new Vector3(0, -2, 0), ObstacleType.rockBottom);
+ timeline.Add(20, new Vector3(0, 0, 0), ObstacleType.narrowPassage);
+ timeline.Add(30, new Vector3(0, 0, 1), ObstacleType.rockJaws);
timeline.OnSpawnEvent += spawnOnEvent;
}