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authormarcinzelent <zelent.marcin@gmail.com>2019-04-28 12:56:28 +0200
committermarcinzelent <zelent.marcin@gmail.com>2019-04-28 12:56:28 +0200
commit8b1b6a245713f830220dd79cf508f3928a9022bf (patch)
treef763933fcc2f62c0db8117c060289452b899767e /nGJ2019/Assets/Scripts/DragonMovement.cs
parent9e3be7171503a43d4f99a03f19741355eb1c214d (diff)
Added dragon hit sound effect
Diffstat (limited to 'nGJ2019/Assets/Scripts/DragonMovement.cs')
-rw-r--r--nGJ2019/Assets/Scripts/DragonMovement.cs1
1 files changed, 1 insertions, 0 deletions
diff --git a/nGJ2019/Assets/Scripts/DragonMovement.cs b/nGJ2019/Assets/Scripts/DragonMovement.cs
index 9b1971a..850ea2a 100644
--- a/nGJ2019/Assets/Scripts/DragonMovement.cs
+++ b/nGJ2019/Assets/Scripts/DragonMovement.cs
@@ -292,6 +292,7 @@ public class DragonMovement : MonoBehaviour
{
if(hurtCooldown <= 0)
{
+ GetComponent<AudioSource>().Play();
healthBar.health--;
if(healthBar.health == 0)
{