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author | marcinzelent <zelent.marcin@gmail.com> | 2019-04-28 10:28:15 +0200 |
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committer | marcinzelent <zelent.marcin@gmail.com> | 2019-04-28 10:28:15 +0200 |
commit | 0bebedb63ddfbf392f519a69001030df42946f85 (patch) | |
tree | c5dbfa3e7bc198a08e07368b400a35222d107aa1 /nGJ2019/Assets/Scripts/HealthBar.cs | |
parent | 102d9940afa5287506d3cdd6325a6c0c76a98255 (diff) | |
parent | fff33006ed16702479b9e2a8e218b77aa1578942 (diff) |
Merge branch 'master' of https://github.com/marcinzelent/ngj2019
Diffstat (limited to 'nGJ2019/Assets/Scripts/HealthBar.cs')
-rw-r--r-- | nGJ2019/Assets/Scripts/HealthBar.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/nGJ2019/Assets/Scripts/HealthBar.cs b/nGJ2019/Assets/Scripts/HealthBar.cs index 4c30b42..685e297 100644 --- a/nGJ2019/Assets/Scripts/HealthBar.cs +++ b/nGJ2019/Assets/Scripts/HealthBar.cs @@ -38,7 +38,7 @@ public class HealthBar : MonoBehaviour { for(int i=0; i<lives; i++) { - GameObject crystal = Instantiate(crystalPrefab, transform.position + Vector3.right*0.5f*i, Quaternion.identity); + GameObject crystal = Instantiate(crystalPrefab, transform.position + Vector3.right*1.4f*i, Quaternion.identity); crystals.Add(crystal.GetComponentInChildren<Renderer>()); } |