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author | Mikkel Bybjerg <mikkel.bybjerg@hotmail.com> | 2019-04-27 11:14:45 +0200 |
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committer | Mikkel Bybjerg <mikkel.bybjerg@hotmail.com> | 2019-04-27 11:14:45 +0200 |
commit | 12f21516ffd7caacfec259d6771677769384ffe8 (patch) | |
tree | 31ddc0544f39934e3780b96d145c7525cf3d6704 /nGJ2019/Assets/Scripts/HealthBar.cs | |
parent | 0ef7e7d16e955401131fb2110c3b3dda66ccc0e3 (diff) |
enemy collision and health
Diffstat (limited to 'nGJ2019/Assets/Scripts/HealthBar.cs')
-rw-r--r-- | nGJ2019/Assets/Scripts/HealthBar.cs | 54 |
1 files changed, 54 insertions, 0 deletions
diff --git a/nGJ2019/Assets/Scripts/HealthBar.cs b/nGJ2019/Assets/Scripts/HealthBar.cs new file mode 100644 index 0000000..4c30b42 --- /dev/null +++ b/nGJ2019/Assets/Scripts/HealthBar.cs @@ -0,0 +1,54 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class HealthBar : MonoBehaviour +{ + public GameObject crystalPrefab; + public Material liveCrystal; + public Material deadCrystal; + + public int lives; + + private int currentHealth; + public int health + { + get{return currentHealth;} + set + { + currentHealth = value; + updateCrystals(); + } + } + + private List<Renderer> crystals = new List<Renderer>(); + + private void updateCrystals() + { + for(int i=0; i<lives; i++) + { + if(health > i) + crystals[i].material = liveCrystal; + else + crystals[i].material = deadCrystal; + } + } + + void Start() + { + for(int i=0; i<lives; i++) + { + GameObject crystal = Instantiate(crystalPrefab, transform.position + Vector3.right*0.5f*i, Quaternion.identity); + crystals.Add(crystal.GetComponentInChildren<Renderer>()); + } + + health = lives; + updateCrystals(); + } + + // Update is called once per frame + void Update() + { + + } +} |