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authormarcinzelent <zelent.marcin@gmail.com>2019-04-28 03:40:14 +0200
committermarcinzelent <zelent.marcin@gmail.com>2019-04-28 03:40:14 +0200
commit80cff62241a7e10e46d54ba62648076e93a734a1 (patch)
tree6d0ce7b3fc2c5065e7f11f4a2c8c15136f78557d /nGJ2019/Assets/Scripts/TitleScreen.cs
parent700b762e57ab6c15ee63beaa8bd6e9e922947b71 (diff)
Added title screen
Diffstat (limited to 'nGJ2019/Assets/Scripts/TitleScreen.cs')
-rw-r--r--nGJ2019/Assets/Scripts/TitleScreen.cs25
1 files changed, 25 insertions, 0 deletions
diff --git a/nGJ2019/Assets/Scripts/TitleScreen.cs b/nGJ2019/Assets/Scripts/TitleScreen.cs
new file mode 100644
index 0000000..d439c51
--- /dev/null
+++ b/nGJ2019/Assets/Scripts/TitleScreen.cs
@@ -0,0 +1,25 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.EventSystems;
+using UnityEngine.SceneManagement;
+
+public class TitleScreen : MonoBehaviour
+{
+ void Update()
+ {
+ // quit application when back button is clicked
+ if (Input.GetKeyDown(KeyCode.Escape))
+ Application.Quit();
+ }
+
+ public void ToLevel1()
+ {
+ SceneManager.LoadScene("Level1");
+ }
+
+ public void Quit()
+ {
+ Application.Quit();
+ }
+}