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authorMikkel Bybjerg <mikkel.bybjerg@hotmail.com>2019-04-28 10:10:08 +0200
committerMikkel Bybjerg <mikkel.bybjerg@hotmail.com>2019-04-28 10:10:08 +0200
commitfff33006ed16702479b9e2a8e218b77aa1578942 (patch)
tree978a0f1357223e394bb00629bd75a2fd099366dc /nGJ2019/Assets/Scripts
parent3dd1f885948be23a6c440868e6539b97b95ec73f (diff)
<3
Diffstat (limited to 'nGJ2019/Assets/Scripts')
-rw-r--r--nGJ2019/Assets/Scripts/HealthBar.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/nGJ2019/Assets/Scripts/HealthBar.cs b/nGJ2019/Assets/Scripts/HealthBar.cs
index b5d0427..685e297 100644
--- a/nGJ2019/Assets/Scripts/HealthBar.cs
+++ b/nGJ2019/Assets/Scripts/HealthBar.cs
@@ -38,7 +38,7 @@ public class HealthBar : MonoBehaviour
{
for(int i=0; i<lives; i++)
{
- GameObject crystal = Instantiate(crystalPrefab, transform.position + Vector3.right*0.8f*i, Quaternion.identity);
+ GameObject crystal = Instantiate(crystalPrefab, transform.position + Vector3.right*1.4f*i, Quaternion.identity);
crystals.Add(crystal.GetComponentInChildren<Renderer>());
}