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author | Mikkel Bybjerg <mikkel.bybjerg@hotmail.com> | 2019-04-28 10:10:08 +0200 |
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committer | Mikkel Bybjerg <mikkel.bybjerg@hotmail.com> | 2019-04-28 10:10:08 +0200 |
commit | fff33006ed16702479b9e2a8e218b77aa1578942 (patch) | |
tree | 978a0f1357223e394bb00629bd75a2fd099366dc /nGJ2019/Assets/Scripts | |
parent | 3dd1f885948be23a6c440868e6539b97b95ec73f (diff) |
<3
Diffstat (limited to 'nGJ2019/Assets/Scripts')
-rw-r--r-- | nGJ2019/Assets/Scripts/HealthBar.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/nGJ2019/Assets/Scripts/HealthBar.cs b/nGJ2019/Assets/Scripts/HealthBar.cs index b5d0427..685e297 100644 --- a/nGJ2019/Assets/Scripts/HealthBar.cs +++ b/nGJ2019/Assets/Scripts/HealthBar.cs @@ -38,7 +38,7 @@ public class HealthBar : MonoBehaviour { for(int i=0; i<lives; i++) { - GameObject crystal = Instantiate(crystalPrefab, transform.position + Vector3.right*0.8f*i, Quaternion.identity); + GameObject crystal = Instantiate(crystalPrefab, transform.position + Vector3.right*1.4f*i, Quaternion.identity); crystals.Add(crystal.GetComponentInChildren<Renderer>()); } |