diff options
| -rw-r--r-- | nGJ2019/Assets/Prefabs/health_crystal.prefab | 2 | ||||
| -rw-r--r-- | nGJ2019/Assets/Scripts/HealthBar.cs | 2 | 
2 files changed, 2 insertions, 2 deletions
| diff --git a/nGJ2019/Assets/Prefabs/health_crystal.prefab b/nGJ2019/Assets/Prefabs/health_crystal.prefab index 8b52814..1191b32 100644 --- a/nGJ2019/Assets/Prefabs/health_crystal.prefab +++ b/nGJ2019/Assets/Prefabs/health_crystal.prefab @@ -25,7 +25,7 @@ Transform:    m_GameObject: {fileID: 6136547117420934535}    m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}    m_LocalPosition: {x: 1.1396179, y: -0.6755286, z: 2.9882812} -  m_LocalScale: {x: 1, y: 1, z: 1} +  m_LocalScale: {x: 1.53254, y: 1.53254, z: 1.53254}    m_Children:    - {fileID: 7434249188869609042}    m_Father: {fileID: 0} diff --git a/nGJ2019/Assets/Scripts/HealthBar.cs b/nGJ2019/Assets/Scripts/HealthBar.cs index 4c30b42..b5d0427 100644 --- a/nGJ2019/Assets/Scripts/HealthBar.cs +++ b/nGJ2019/Assets/Scripts/HealthBar.cs @@ -38,7 +38,7 @@ public class HealthBar : MonoBehaviour      {          for(int i=0; i<lives; i++)  		{ -			GameObject crystal = Instantiate(crystalPrefab, transform.position + Vector3.right*0.5f*i, Quaternion.identity); +			GameObject crystal = Instantiate(crystalPrefab, transform.position + Vector3.right*0.8f*i, Quaternion.identity);  			crystals.Add(crystal.GetComponentInChildren<Renderer>());  		} |