diff options
| -rw-r--r-- | nGJ2019/Assets/Models/final_dragon_please_work.FBX.meta | 2 | ||||
| -rw-r--r-- | nGJ2019/Assets/Prefabs/CaveWalls.prefab | 4 | ||||
| -rw-r--r-- | nGJ2019/Assets/Prefabs/Dragon.prefab | 313 | ||||
| -rw-r--r-- | nGJ2019/Assets/Prefabs/Dragon.prefab.meta | 7 | ||||
| -rw-r--r-- | nGJ2019/Assets/Prefabs/NarrowPassage.prefab | 38 | ||||
| -rw-r--r-- | nGJ2019/Assets/Prefabs/Net.prefab | 6 | ||||
| -rw-r--r-- | nGJ2019/Assets/Prefabs/ObstacleRockBottom.prefab | 2 | ||||
| -rw-r--r-- | nGJ2019/Assets/Prefabs/ObstacleRockTop.prefab | 2 | ||||
| -rw-r--r-- | nGJ2019/Assets/Prefabs/RockJaws.prefab | 16 | ||||
| -rw-r--r-- | nGJ2019/Assets/Prefabs/Swarm_anchor.prefab | 32 | ||||
| -rw-r--r-- | nGJ2019/Assets/Prefabs/Swarm_anchor.prefab.meta | 7 | ||||
| -rw-r--r-- | nGJ2019/Assets/Prefabs/dragon_particle.prefab | 24 | ||||
| -rw-r--r-- | nGJ2019/Assets/Scripts/DragonMovement.cs | 83 | ||||
| -rw-r--r-- | nGJ2019/Assets/Scripts/SwarmSystem.cs | 30 | ||||
| -rw-r--r-- | nGJ2019/Assets/Textures/crystal_dead.mat | 24 | ||||
| -rw-r--r-- | nGJ2019/Assets/Textures/crystal_live.mat | 2 | 
16 files changed, 524 insertions, 68 deletions
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objectReference: {fileID: 0}      m_RemovedComponents:      - {fileID: 0} diff --git a/nGJ2019/Assets/Scripts/DragonMovement.cs b/nGJ2019/Assets/Scripts/DragonMovement.cs index f3ae1d5..302a9e7 100644 --- a/nGJ2019/Assets/Scripts/DragonMovement.cs +++ b/nGJ2019/Assets/Scripts/DragonMovement.cs @@ -6,9 +6,14 @@ public class DragonMovement : MonoBehaviour  {  	public List<Renderer> solids; +	public GameObject hurtPrefab; +	  	public float horizontalSpeed = 0.1f;	  	public float verticalSpeed = 0.2f;	 +	private Vector3 direcV = Vector3.zero; +	private Vector3 deltaV = Vector3.zero; +	  	public float horizontalBound = 6f;	  	public float verticalBound = 4f; @@ -20,33 +25,30 @@ public class DragonMovement : MonoBehaviour  	private enum State {normal, swirl, slim, spread};  	private State state = State.normal; +	 +	private void applyMotion(Vector3 direc) +	{ +		direcV = direcV + direc; +	}  	private void moveUp()  	{ -		transform.Translate(Vector3.up * verticalSpeed); -		if(transform.position.y > verticalBound) -			transform.position = new Vector3(transform.position.x, verticalBound, transform.position.z); +		applyMotion(Vector3.up * verticalSpeed);  	}  	private void moveDown()  	{ -		transform.Translate(Vector3.down * verticalSpeed); -		if(transform.position.y < -verticalBound) -			transform.position = new Vector3(transform.position.x, -verticalBound, transform.position.z); +		applyMotion(Vector3.down * verticalSpeed);  	}  	private void moveLeft()  	{ -		transform.Translate(Vector3.left * horizontalSpeed); -		if(transform.position.x < -horizontalBound) -			transform.position = new Vector3(-horizontalBound, transform.position.y, transform.position.z); +		applyMotion(Vector3.left * horizontalSpeed);  	}  	private void moveRight()  	{ -		transform.Translate(Vector3.right * horizontalSpeed); -		if(transform.position.x > horizontalBound) -			transform.position = new Vector3(horizontalBound, transform.position.y, transform.position.z); +		applyMotion(Vector3.right * horizontalSpeed);  	}  	private void turnVisible(bool visible) @@ -169,9 +171,28 @@ public class DragonMovement : MonoBehaviour  		swarm.activate(false);  	} +	void FixedUpdate() +	{ +		transform.Translate(deltaV); +		deltaV = 0.6f*deltaV + 0.4f*direcV; +		direcV = Vector3.zero; +		 +		if(transform.position.y > verticalBound) +			transform.position = new Vector3(transform.position.x, verticalBound, transform.position.z); +		 +		if(transform.position.y < -verticalBound) +			transform.position = new Vector3(transform.position.x, -verticalBound, transform.position.z); +		 +		if(transform.position.x < -horizontalBound) +			transform.position = new Vector3(-horizontalBound, transform.position.y, transform.position.z); +		 +		if(transform.position.x > horizontalBound) +			transform.position = new Vector3(horizontalBound, transform.position.y, transform.position.z); +	} +	  	void Update()  	{ -		if(hurtCooldown < 0) +		if(hurtCooldown > 0)  			hurtCooldown -= Time.deltaTime;  		// keyboard scheme @@ -232,12 +253,30 @@ public class DragonMovement : MonoBehaviour  		Gizmos.DrawWireCube(Vector3.zero, new Vector3(2*horizontalBound, 2*verticalBound, 0));  	} +	private IEnumerator makeGoAway(Transform t) +	{ +		Vector3 delta = Random.onUnitSphere * Random.Range(0.03f, 0.1f); +		Vector3 start = t.position; +		while((start-t.position).magnitude < 3) +		{ +			t.Translate(delta); +			yield return new WaitForSeconds(0.01f); +		} +		Destroy(t.gameObject); +	} +	  	private void getHurt()  	{  		if(hurtCooldown <= 0)  		{  			healthBar.health--;  			hurtCooldown = 3; +			 +			for(int i=0; i<30; i++) +			{ +				Transform t = ((GameObject)Instantiate(hurtPrefab, transform.position + swarm.collapseCenter, Quaternion.identity)).transform; +				StartCoroutine(makeGoAway(t)); +			}  		}  	} @@ -246,7 +285,23 @@ public class DragonMovement : MonoBehaviour  		EnemyCollider enemy = other.gameObject.GetComponent<EnemyCollider>();  		if(enemy != null)  		{ -			getHurt(); +			switch(enemy.type) +			{ +				case ObstacleType.caveWalls: +				case ObstacleType.rockTop: +				case ObstacleType.rockBottom: +				case ObstacleType.rockJaws: +					getHurt(); +					break; +				case ObstacleType.narrowPassage: +					if(state != State.slim) +						getHurt(); +					break; +				case ObstacleType.net: +					if(state != State.spread) +						getHurt();	 +					break; +			}  		}  	} diff --git a/nGJ2019/Assets/Scripts/SwarmSystem.cs b/nGJ2019/Assets/Scripts/SwarmSystem.cs index 9658a92..798cf13 100644 --- a/nGJ2019/Assets/Scripts/SwarmSystem.cs +++ b/nGJ2019/Assets/Scripts/SwarmSystem.cs @@ -6,8 +6,12 @@ public class SwarmSystem : MonoBehaviour  	public GameObject swarmPrefab;  	public GameObject anchorPrefab;  	public int size = 1; +	public Vector3 collapseCenter; +	 +	public SkinnedMeshRenderer meshRender;  	public bool showGuides = false; +	public bool showMesh = false;  	private List<Transform> units = new List<Transform>();  	private List<Transform> anchors = new List<Transform>(); @@ -20,8 +24,6 @@ public class SwarmSystem : MonoBehaviour  	private List<int> boneCenterStarts = new List<int>();  	private List<float> boneCenterDists = new List<float>(); -	private SkinnedMeshRenderer meshRender; -	  	private List<int> unitTris = new List<int>();  	private List<List<int>> triGraph; @@ -334,8 +336,6 @@ public class SwarmSystem : MonoBehaviour  	void Start()  	{ -		meshRender = GetComponentInChildren<SkinnedMeshRenderer>(); -		  		mapBones();  		refreshMesh(); @@ -372,7 +372,9 @@ public class SwarmSystem : MonoBehaviour  			unit.position = anchors[u].position + Noise*noiseDirecs[u]; -			Vector3 collapsedPos = Vector3.Project(unit.position - transform.position, Vector3.right) + transform.position; +			Vector3 coll = transform.position + collapseCenter; +			 +			Vector3 collapsedPos = Vector3.Project(unit.position - coll, Vector3.right)*0.3f + coll;  			unit.position = (1-Collapse)*unit.position + Collapse*collapsedPos;  		} @@ -382,8 +384,6 @@ public class SwarmSystem : MonoBehaviour  	{  		if(showGuides)  		{ -			meshRender = GetComponentInChildren<SkinnedMeshRenderer>(); -			  			mapBones();  			refreshMesh(); @@ -398,12 +398,13 @@ public class SwarmSystem : MonoBehaviour  			Mesh mesh = getCurrentMesh(); -			for(int i=0; i<mesh.triangles.Length; i+=3) -			{ -				//Gizmos.DrawSphere(meshRender.transform.TransformPoint(mesh.vertices[mesh.triangles[i]]), 0.1f); -				//Gizmos.DrawSphere(meshRender.transform.TransformPoint(mesh.vertices[mesh.triangles[i+1]]), 0.1f); -				//Gizmos.DrawSphere(meshRender.transform.TransformPoint(mesh.vertices[mesh.triangles[i+2]]), 0.1f); -			} +			if(showMesh) +				for(int i=0; i<mesh.triangles.Length; i+=3) +				{ +					Gizmos.DrawSphere(meshRender.transform.TransformPoint(mesh.vertices[mesh.triangles[i]]), 0.1f); +					Gizmos.DrawSphere(meshRender.transform.TransformPoint(mesh.vertices[mesh.triangles[i+1]]), 0.1f); +					Gizmos.DrawSphere(meshRender.transform.TransformPoint(mesh.vertices[mesh.triangles[i+2]]), 0.1f); +				}  			int tri = 0; @@ -427,6 +428,9 @@ public class SwarmSystem : MonoBehaviour  			Gizmos.DrawLine(meshRender.transform.TransformPoint(mesh.vertices[mesh.triangles[tri*3+1]]), meshRender.transform.TransformPoint(mesh.vertices[mesh.triangles[tri*3+2]]));  			Gizmos.DrawLine(meshRender.transform.TransformPoint(mesh.vertices[mesh.triangles[tri*3+2]]), meshRender.transform.TransformPoint(mesh.vertices[mesh.triangles[tri*3]])); +			Gizmos.color = Color.green; +			Gizmos.DrawLine(transform.position + collapseCenter - Vector3.right*5, transform.position + collapseCenter + Vector3.right*5); +			  		}  	}  }
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