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Diffstat (limited to 'nGJ2019/Assets/Scripts/HealthBar.cs')
-rw-r--r--nGJ2019/Assets/Scripts/HealthBar.cs54
1 files changed, 0 insertions, 54 deletions
diff --git a/nGJ2019/Assets/Scripts/HealthBar.cs b/nGJ2019/Assets/Scripts/HealthBar.cs
deleted file mode 100644
index 685e297..0000000
--- a/nGJ2019/Assets/Scripts/HealthBar.cs
+++ /dev/null
@@ -1,54 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class HealthBar : MonoBehaviour
-{
- public GameObject crystalPrefab;
- public Material liveCrystal;
- public Material deadCrystal;
-
- public int lives;
-
- private int currentHealth;
- public int health
- {
- get{return currentHealth;}
- set
- {
- currentHealth = value;
- updateCrystals();
- }
- }
-
- private List<Renderer> crystals = new List<Renderer>();
-
- private void updateCrystals()
- {
- for(int i=0; i<lives; i++)
- {
- if(health > i)
- crystals[i].material = liveCrystal;
- else
- crystals[i].material = deadCrystal;
- }
- }
-
- void Start()
- {
- for(int i=0; i<lives; i++)
- {
- GameObject crystal = Instantiate(crystalPrefab, transform.position + Vector3.right*1.4f*i, Quaternion.identity);
- crystals.Add(crystal.GetComponentInChildren<Renderer>());
- }
-
- health = lives;
- updateCrystals();
- }
-
- // Update is called once per frame
- void Update()
- {
-
- }
-}