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Diffstat (limited to 'nGJ2019/Assets/Scripts/ObstacleSpawner.cs')
-rw-r--r--nGJ2019/Assets/Scripts/ObstacleSpawner.cs12
1 files changed, 6 insertions, 6 deletions
diff --git a/nGJ2019/Assets/Scripts/ObstacleSpawner.cs b/nGJ2019/Assets/Scripts/ObstacleSpawner.cs
index 0e6b3ac..a23b8aa 100644
--- a/nGJ2019/Assets/Scripts/ObstacleSpawner.cs
+++ b/nGJ2019/Assets/Scripts/ObstacleSpawner.cs
@@ -34,7 +34,7 @@ public class ObstacleSpawner : MonoBehaviour
break;
}
- var o = Instantiate(prefab, new Vector3(spawnLine, e.height, 0), Quaternion.identity);
+ var o = Instantiate(prefab, new Vector3(spawnLine, e.position.y, e.position.z), Quaternion.identity);
scrolling.Obstacles.Add(o);
}
@@ -42,12 +42,12 @@ public class ObstacleSpawner : MonoBehaviour
{
for (int i = 0; i < 120; i += 5)
{
- timeline.Add(i, 0, ObstacleType.caveWalls);
+ timeline.Add(i, new Vector3(0, 0, 0), ObstacleType.caveWalls);
}
- timeline.Add(2, 2.75f, ObstacleType.rockTop);
- timeline.Add(8, -2, ObstacleType.rockBottom);
- timeline.Add(20, 0, ObstacleType.narrowPassage);
- timeline.Add(30, 0, ObstacleType.rockJaws);
+ timeline.Add(2, new Vector3(0, 2.75f, 0), ObstacleType.rockTop);
+ timeline.Add(8, new Vector3(0, -2, 0), ObstacleType.rockBottom);
+ timeline.Add(20, new Vector3(0, 0, 0), ObstacleType.narrowPassage);
+ timeline.Add(30, new Vector3(0, 0, 1), ObstacleType.rockJaws);
timeline.OnSpawnEvent += spawnOnEvent;
}