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Diffstat (limited to 'nGJ2019/Assets/Scripts')
-rw-r--r--nGJ2019/Assets/Scripts/DragonMovement.cs677
1 files changed, 339 insertions, 338 deletions
diff --git a/nGJ2019/Assets/Scripts/DragonMovement.cs b/nGJ2019/Assets/Scripts/DragonMovement.cs
index 850ea2a..69be151 100644
--- a/nGJ2019/Assets/Scripts/DragonMovement.cs
+++ b/nGJ2019/Assets/Scripts/DragonMovement.cs
@@ -5,342 +5,343 @@ using UnityEngine.SceneManagement;
public class DragonMovement : MonoBehaviour
{
- public List<Renderer> solids;
-
- public GameObject hurtPrefab;
-
- public float horizontalSpeed = 0.1f;
- public float verticalSpeed = 0.2f;
-
- private Vector3 direcV = Vector3.zero;
- private Vector3 deltaV = Vector3.zero;
-
- public float horizontalBound = 6f;
- public float verticalBound = 4f;
-
- private float slitherPhase = 0;
-
- public HealthBar healthBar;
-
- private float hurtCooldown = 0;
-
- private SwarmSystem swarm;
-
- private enum State {normal, swirl, slim, spread};
- private State state = State.normal;
-
- private void applyMotion(Vector3 direc)
- {
- direcV = direcV + direc;
- }
-
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