diff options
author | Mikkel Bybjerg <mikkel.bybjerg@hotmail.com> | 2019-04-28 09:00:16 +0200 |
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committer | Mikkel Bybjerg <mikkel.bybjerg@hotmail.com> | 2019-04-28 09:00:16 +0200 |
commit | 23b059b3c7f3d17e94dea436d0d7bcf1d81dede1 (patch) | |
tree | 8a949ab35be331e322471f760d884cb3e2cc5301 /nGJ2019/Assets/Scripts/ObstacleSpawner.cs | |
parent | 8380ee8819530d796c78e8add135f350e0f7a283 (diff) | |
parent | 85441632d65425bdcaa76097e44e1f6f1f3bae7f (diff) |
merge
Diffstat (limited to 'nGJ2019/Assets/Scripts/ObstacleSpawner.cs')
-rw-r--r-- | nGJ2019/Assets/Scripts/ObstacleSpawner.cs | 35 |
1 files changed, 28 insertions, 7 deletions
diff --git a/nGJ2019/Assets/Scripts/ObstacleSpawner.cs b/nGJ2019/Assets/Scripts/ObstacleSpawner.cs index bea85b2..84bc0d9 100644 --- a/nGJ2019/Assets/Scripts/ObstacleSpawner.cs +++ b/nGJ2019/Assets/Scripts/ObstacleSpawner.cs @@ -1,4 +1,5 @@ -using System.Collections; +using System; +using System.Collections; using System.Collections.Generic; using UnityEngine; @@ -73,14 +74,34 @@ public class ObstacleSpawner : MonoBehaviour } else if (scene.name == "Level1") { + System.Random random = new System.Random(); for (int i = 0; i < 1000; i++) { - timeline.Add(i * 2.5f, new Vector3(0, 0, 0), ObstacleType.caveWalls); - timeline.Add(i * 12.5f + 3, new Vector3(0, 2.75f, 0), ObstacleType.rockTop); - timeline.Add(i * 12.5f + 6, new Vector3(0, -2, 0), ObstacleType.rockBottom); - timeline.Add(i * 12.5f + 9, new Vector3(0, 0, 0), ObstacleType.narrowPassage); - timeline.Add(i * 12.5f + 12.5f, new Vector3(0, -2.5f, 2), ObstacleType.rockJaws); - timeline.Add(i * 12.5f + 15f, new Vector3(0, 0.5f, 3), ObstacleType.net); + timeline.Add(i * 2.5f, new Vector3(0,0,0), ObstacleType.caveWalls); + + Array values = Enum.GetValues(typeof(ObstacleType)); + ObstacleType randomObstacle = (ObstacleType)values.GetValue(random.Next(values.Length)); + Vector3 position; + + switch (randomObstacle) + { + case ObstacleType.rockTop: + position = new Vector3(0, 2.75f, 0); + break; + case ObstacleType.rockBottom: + position = new Vector3(0, -2, 0); + break; + case ObstacleType.rockJaws: + position = new Vector3(0, -2.5f, 2); + break; + case ObstacleType.net: + position = new Vector3(0, 0.5f, 3); + break; + default: + position = new Vector3(0,0,0); + break; + } + timeline.Add(i * 4, position, randomObstacle); } } |