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authormarcinzelent <marcin@zelent.net>2020-02-01 17:06:41 +0100
committermarcinzelent <marcin@zelent.net>2020-02-01 17:06:41 +0100
commita8fe54592f727ddad05040b82ccb490218682d7c (patch)
tree324d5be7c1e61a5f19daaf526147d69c6763f47e /nGJ2019/Assets/Scripts/TutorialTimer.cs
parent98bb688bd7c709eca3e97c5e9d58415d7df65db3 (diff)
Renamed to Dragon Dust
Diffstat (limited to 'nGJ2019/Assets/Scripts/TutorialTimer.cs')
-rw-r--r--nGJ2019/Assets/Scripts/TutorialTimer.cs25
1 files changed, 0 insertions, 25 deletions
diff --git a/nGJ2019/Assets/Scripts/TutorialTimer.cs b/nGJ2019/Assets/Scripts/TutorialTimer.cs
deleted file mode 100644
index 899d45e..0000000
--- a/nGJ2019/Assets/Scripts/TutorialTimer.cs
+++ /dev/null
@@ -1,25 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-using UnityEngine.SceneManagement;
-
-public class TutorialTimer : MonoBehaviour
-{
- // Start is called before the first frame update
- void Start()
- {
- StartCoroutine("Timer");
- }
-
- // Update is called once per frame
- void Update()
- {
-
- }
-
- IEnumerator Timer()
- {
- yield return new WaitForSeconds(70);
- SceneManager.LoadScene("Level1");
- }
-}