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authormarcinzelent <marcin@zelent.net>2020-02-01 17:06:41 +0100
committermarcinzelent <marcin@zelent.net>2020-02-01 17:06:41 +0100
commita8fe54592f727ddad05040b82ccb490218682d7c (patch)
tree324d5be7c1e61a5f19daaf526147d69c6763f47e /nGJ2019/Assets/Scripts
parent98bb688bd7c709eca3e97c5e9d58415d7df65db3 (diff)
Renamed to Dragon Dust
Diffstat (limited to 'nGJ2019/Assets/Scripts')
-rw-r--r--nGJ2019/Assets/Scripts/DragonMovement.cs347
-rw-r--r--nGJ2019/Assets/Scripts/DragonMovement.cs.meta11
-rw-r--r--nGJ2019/Assets/Scripts/EnemyCollider.cs8
-rw-r--r--nGJ2019/Assets/Scripts/EnemyCollider.cs.meta11
-rw-r--r--nGJ2019/Assets/Scripts/EventTimeline.cs80
-rw-r--r--nGJ2019/Assets/Scripts/EventTimeline.cs.meta11
-rw-r--r--nGJ2019/Assets/Scripts/HealthBar.cs54
-rw-r--r--nGJ2019/Assets/Scripts/HealthBar.cs.meta11
-rw-r--r--nGJ2019/Assets/Scripts/LevelScrolling.cs79
-rw-r--r--nGJ2019/Assets/Scripts/LevelScrolling.cs.meta11
-rw-r--r--nGJ2019/Assets/Scripts/Messenger.cs45
-rw-r--r--nGJ2019/Assets/Scripts/Messenger.cs.meta11
-rw-r--r--nGJ2019/Assets/Scripts/ObstacleSpawner.cs127
-rw-r--r--nGJ2019/Assets/Scripts/ObstacleSpawner.cs.meta11
-rw-r--r--nGJ2019/Assets/Scripts/ObstacleType.cs5
-rw-r--r--nGJ2019/Assets/Scripts/ObstacleType.cs.meta11
-rw-r--r--nGJ2019/Assets/Scripts/RockJaws.cs40
-rw-r--r--nGJ2019/Assets/Scripts/RockJaws.cs.meta11
-rw-r--r--nGJ2019/Assets/Scripts/SwarmSystem.cs436
-rw-r--r--nGJ2019/Assets/Scripts/SwarmSystem.cs.meta11
-rw-r--r--nGJ2019/Assets/Scripts/TitleScreen.cs30
-rw-r--r--nGJ2019/Assets/Scripts/TitleScreen.cs.meta11
-rw-r--r--nGJ2019/Assets/Scripts/TutorialTimer.cs25
-rw-r--r--nGJ2019/Assets/Scripts/TutorialTimer.cs.meta11
24 files changed, 0 insertions, 1408 deletions
diff --git a/nGJ2019/Assets/Scripts/DragonMovement.cs b/nGJ2019/Assets/Scripts/DragonMovement.cs
deleted file mode 100644
index 69be151..0000000
--- a/nGJ2019/Assets/Scripts/DragonMovement.cs
+++ /dev/null
@@ -1,347 +0,0 @@
-using UnityEngine;
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine.SceneManagement;
-
-public class DragonMovement : MonoBehaviour
-{
- public List<Renderer> solids;
-
- public GameObject hurtPrefab;
-
- public float horizontalSpeed = 0.1f;
- public float verticalSpeed = 0.2f;
-
- private Vector3 direcV = Vector3.zero;
- private Vector3 deltaV = Vector3.zero;
-
- public float horizontalBound = 6f;
- public float verticalBound = 4f;
-
- private float slitherPhase = 0;
-
- public HealthBar healthBar;
-
- private float hurtCooldown = 0;
-
- private SwarmSystem swarm;
-
- private enum State { normal, swirl, slim, spread };
- private State state = State.normal;
-
- private void applyMotion(Vector3 direc)
- {
- direcV = direcV + direc;
- }
-
- private void moveUp()
- {
- applyMotion(Vector3.up * verticalSpeed);
- }
-
- private void moveDown()
- {
- applyMotion(Vector3.down * verticalSpeed);
- }
-
- private void moveLeft()
- {
- applyMotion(Vector3.left * horizontalSpeed);
- }
-
- private void moveRight()
- {
- applyMotion(Vector3.right * horizontalSpeed);
- }
-
- private void turnVisible(bool visible)
- {
- foreach (Renderer solid in solids)
- {
- solid.enabled = visible;
- }
- }
-
- private IEnumerator transformSlim()
- {
- while (state == State.slim && swarm.Collapse < 0.8f)
- {
- swarm.Collapse += 0.05f;
- yield return new WaitForSeconds(0.01f);
- }
- }
-
- private IEnumerator transformSpread()
- {
- while (state == State.spread && swarm.Noise < 3)
- {
- swarm.Noise += 0.05f;
- yield return new WaitForSeconds(0.01f);
- }
- }
-
- private IEnumerator transformAntiSlim()
- {
- while (state == State.normal && swarm.Collapse > 0)
- {
- swarm.Collapse -= 0.07f;
- yield return new WaitForSeconds(0.01f);
- }
- if (state == State.normal)
- {
- turnVisible(true);
- swarm.activate(false);
- }
- }
-
- private IEnumerator transformAntiSpread()
- {
- while (state == State.normal && swarm.Noise > 0)
- {
- swarm.Noise -= 0.12f;
- yield return new WaitForSeconds(0.01f);
- }
- if (state == State.normal)
- {
- turnVisible(true);
- swarm.activate(false);
- }
- }
-
- private void turnSwirl()
- {
- resetTurn();
- turnVisible(false);
- swarm.activate(true);
- state = State.swirl;
- }
-
- private void turnSlim()
- {
- resetTurn();
- turnVisible(false);
- swarm.activate(true);
- state = State.slim;
- StartCoroutine("transformSlim");
- }
-
- private void turnSpread()
- {
- resetTurn();
- turnVisible(false);
- swarm.activate(true);
- state = State.spread;
- StartCoroutine("transformSpread");
- }
-
- private void turnAntiSwirl()
- {
- if (state == State.swirl)
- {
- state = State.normal;
- turnVisible(true);
- swarm.activate(false);
- }
- }
-
- private void turnAntiSlim()
- {
- if (state == State.slim)
- {
- state = State.normal;
- StartCoroutine("transformAntiSlim");
- }
- }
-
- private void turnAntiSpread()
- {
- if (state == State.spread)
- {
- state = State.normal;
- StartCoroutine("transformAntiSpread");
- }
- }
-
- private void resetTurn()
- {
- swarm.Collapse = 0;
- swarm.Noise = 0;
- }
-
- void Start()
- {
- swarm = GetComponent<SwarmSystem>();
- swarm.activate(false);
- }
-
- void FixedUpdate()
- {
- transform.Translate(deltaV);
- deltaV = 0.6f * deltaV + 0.4f * direcV;
- direcV = Vector3.zero;
-
- if (transform.position.y > verticalBound)
- transform.position = new Vector3(transform.position.x, verticalBound, transform.position.z);
-
- if (transform.position.y < -verticalBound)
- transform.position = new Vector3(transform.position.x, -verticalBound, transform.position.z);
-
- if (transform.position.x < -horizontalBound)
- transform.position = new Vector3(-horizontalBound, transform.position.y, transform.position.z);
-
- if (transform.position.x > horizontalBound)
- transform.position = new Vector3(horizontalBound, transform.position.y, transform.position.z);
-
- slitherPhase += 0.1f;
- foreach (Transform t in swarm.meshRender.bones)
- {
- t.Translate(new Vector3(0, Mathf.Sin(t.position.x - transform.position.x + slitherPhase) * 0.002f, 0), Space.World);
- }
- foreach (Renderer r in solids)
- {
- r.transform.Translate(new Vector3(0, Mathf.Sin(r.transform.position.x - transform.position.x + slitherPhase + 0.2f) * -0.008f, 0), Space.World);
- }
- }
-
- void Update()
- {
- if (hurtCooldown > 0)
- hurtCooldown -= Time.deltaTime;
-
- if (healthBar.health <= 0)
- return;
-
- // keyboard scheme
- if (Input.GetKey("w"))
- moveUp();
- if (Input.GetKey("a"))
- moveLeft();
- if (Input.GetKey("s"))
- moveDown();
- if (Input.GetKey("d"))
- moveRight();
-
- if (Input.GetKeyDown("i"))
- turnSwirl();
- if (Input.GetKeyUp("i"))
- turnAntiSwirl();
-
- if (Input.GetKeyDown("j"))
- turnSlim();
- if (Input.GetKeyUp("j"))
- turnAntiSlim();
-
- if (Input.GetKeyDown("k"))
- turnSpread();
- if (Input.GetKeyUp("k"))
- turnAntiSpread();
-
-
- // xbox scheme
- if (Input.GetAxis("JoystickY") < -0.5f)
- moveUp();
- if (Input.GetAxis("JoystickX") < -0.5f)
- moveLeft();
- if (Input.GetAxis("JoystickY") > 0.5f)
- moveDown();
- if (Input.GetAxis("JoystickX") > 0.5f)
- moveRight();
-
- if (Input.GetButtonDown("X"))
- turnSwirl();
- if (Input.GetButtonUp("X"))
- turnAntiSwirl();
-
- if (Input.GetButtonDown("A"))
- turnSlim();
- if (Input.GetButtonUp("A"))
- turnAntiSlim();
-
- if (Input.GetButtonDown("Y"))
- turnSpread();
- if (Input.GetButtonUp("Y"))
- turnAntiSpread();
- }
-
- void OnDrawGizmosSelected()
- {
- Gizmos.color = Color.cyan;
- Gizmos.DrawWireCube(Vector3.zero, new Vector3(2 * horizontalBound, 2 * verticalBound, 0));
- }
-
- private IEnumerator makeGoAway(Transform t, float spread)
- {
- Vector3 delta = Random.onUnitSphere * Random.Range(0.03f, 0.1f);
- Vector3 start = t.position;
- while ((start - t.position).magnitude < spread)
- {
- t.Translate(delta);
- yield return new WaitForSeconds(0.01f);
- }
- Destroy(t.gameObject);
- }
-
- private IEnumerator eventuallyStartOver()
- {
- for (int i = 0; i < 400; i++)
- yield return new WaitForSeconds(0.01f);
- SceneManager.LoadScene("Titlescreen");
- }
-
- private void getHurt()
- {
- if (hurtCooldown <= 0)
- {
- healthBar.health--;
- if (healthBar.health == 0)
- {
- for (int i = 0; i < 200; i++)
- {
- Transform t = ((GameObject)Instantiate(hurtPrefab, transform.position + swarm.collapseCenter, Quaternion.identity)).transform;
- StartCoroutine(makeGoAway(t, 6));
- }
- StartCoroutine(eventuallyStartOver());
- turnVisible(false);
- swarm.activate(false);
- GetComponent<AudioSource>().Play();
- }
- else if (healthBar.health > 0)
- {
- hurtCooldown = 1.5f;
-
- for (int i = 0; i < 30; i++)
- {
- Transform t = ((GameObject)Instantiate(hurtPrefab, transform.position + swarm.collapseCenter, Quaternion.identity)).transform;
- StartCoroutine(makeGoAway(t, 3));
- }
- GetComponent<AudioSource>().Play();
- }
- }
- }
-
- void OnTriggerEnter(Collider other)
- {
- EnemyCollider enemy = other.gameObject.GetComponent<EnemyCollider>();
- if (enemy != null)
- {
- switch (enemy.type)
- {
- case ObstacleType.caveWalls:
- case ObstacleType.rockTop:
- case ObstacleType.rockBottom:
- case ObstacleType.rockJaws:
- getHurt();
- break;
- case ObstacleType.narrowPassage:
- if (state != State.slim)
- getHurt();
- break;
- case ObstacleType.net:
- if (state != State.spread)
- getHurt();
- break;
- }
- }
- }
-
-} \ No newline at end of file
diff --git a/nGJ2019/Assets/Scripts/DragonMovement.cs.meta b/nGJ2019/Assets/Scripts/DragonMovement.cs.meta
deleted file mode 100644
index e56ae54..0000000
--- a/nGJ2019/Assets/Scripts/DragonMovement.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: c679c8e35354b1b4abd84845391c133a
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/nGJ2019/Assets/Scripts/EnemyCollider.cs b/nGJ2019/Assets/Scripts/EnemyCollider.cs
deleted file mode 100644
index 89144d9..0000000
--- a/nGJ2019/Assets/Scripts/EnemyCollider.cs
+++ /dev/null
@@ -1,8 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class EnemyCollider : MonoBehaviour
-{
- public ObstacleType type;
-}
diff --git a/nGJ2019/Assets/Scripts/EnemyCollider.cs.meta b/nGJ2019/Assets/Scripts/EnemyCollider.cs.meta
deleted file mode 100644
index 6e3db15..0000000
--- a/nGJ2019/Assets/Scripts/EnemyCollider.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: 59a101027e69992449080dd35f887c3b
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
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- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/nGJ2019/Assets/Scripts/EventTimeline.cs b/nGJ2019/Assets/Scripts/EventTimeline.cs
deleted file mode 100644
index 465815c..0000000
--- a/nGJ2019/Assets/Scripts/EventTimeline.cs
+++ /dev/null
@@ -1,80 +0,0 @@
-using System;
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class EventTimeline
-{
- public class SpawnEvent
- {
- public float time;
- public Vector3 position;
- public ObstacleType type;
-
- public SpawnEvent(float time, Vector3 position, ObstacleType type)
- {
- this.time = time;
- this.position = position;
- this.type = type;
- }
- }
-
- public class MessageEvent
- {
- public float time;
- public String message;
-
- public MessageEvent(float time, String message)
- {
- this.time = time;
- this.message = message;
- }
- }
-
- public event Action<SpawnEvent> OnSpawnEvent;
- public event Action<MessageEvent> OnMessageEvent;
-
- private List<SpawnEvent> futureEvents;
- private List<MessageEvent> futureMessages;
- private float currentTime;
-
- public EventTimeline()
- {
- futureEvents = new List<SpawnEvent>();
- futureMessages = new List<MessageEvent>();
- currentTime = 0;
- }
-
- public void Add(float time, Vector3 position, ObstacleType type)
- {
- futureEvents.Add(new SpawnEvent(time, position, type));
- futureEvents.Sort((x,y) => x.time.CompareTo(y.time));
- }
-
- public void Add(float time, String message)
- {
- futureMessages.Add(new MessageEvent(time, message));
- futureMessages.Sort((x,y) => x.time.CompareTo(y.time));
- }
-
- public void timeTick(float deltaTime)
- {
- currentTime += deltaTime;
-
- while(futureEvents.Count > 0 && currentTime > futureEvents[0].time)
- {
- SpawnEvent e = futureEvents[0];
- futureEvents.RemoveAt(0);
- if(OnSpawnEvent != null)
- OnSpawnEvent(e);
- }
-
- while(futureMessages.Count > 0 && currentTime > futureMessages[0].time)
- {
- MessageEvent m = futureMessages[0];
- futureMessages.RemoveAt(0);
- if(OnMessageEvent != null)
- OnMessageEvent(m);
- }
- }
-}
diff --git a/nGJ2019/Assets/Scripts/EventTimeline.cs.meta b/nGJ2019/Assets/Scripts/EventTimeline.cs.meta
deleted file mode 100644
index 7ea5066..0000000
--- a/nGJ2019/Assets/Scripts/EventTimeline.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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- assetBundleName:
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diff --git a/nGJ2019/Assets/Scripts/HealthBar.cs b/nGJ2019/Assets/Scripts/HealthBar.cs
deleted file mode 100644
index 685e297..0000000
--- a/nGJ2019/Assets/Scripts/HealthBar.cs
+++ /dev/null
@@ -1,54 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class HealthBar : MonoBehaviour
-{
- public GameObject crystalPrefab;
- public Material liveCrystal;
- public Material deadCrystal;
-
- public int lives;
-
- private int currentHealth;
- public int health
- {
- get{return currentHealth;}
- set
- {
- currentHealth = value;
- updateCrystals();
- }
- }
-
- private List<Renderer> crystals = new List<Renderer>();
-
- private void updateCrystals()
- {
- for(int i=0; i<lives; i++)
- {
- if(health > i)
- crystals[i].material = liveCrystal;
- else
- crystals[i].material = deadCrystal;
- }
- }
-
- void Start()
- {
- for(int i=0; i<lives; i++)
- {
- GameObject crystal = Instantiate(crystalPrefab, transform.position + Vector3.right*1.4f*i, Quaternion.identity);
- crystals.Add(crystal.GetComponentInChildren<Renderer>());
- }
-
- health = lives;
- updateCrystals();
- }
-
- // Update is called once per frame
- void Update()
- {
-
- }
-}
diff --git a/nGJ2019/Assets/Scripts/HealthBar.cs.meta b/nGJ2019/Assets/Scripts/HealthBar.cs.meta
deleted file mode 100644
index 05ccb6d..0000000
--- a/nGJ2019/Assets/Scripts/HealthBar.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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- userData:
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diff --git a/nGJ2019/Assets/Scripts/LevelScrolling.cs b/nGJ2019/Assets/Scripts/LevelScrolling.cs
deleted file mode 100644
index 7ca89e3..0000000
--- a/nGJ2019/Assets/Scripts/LevelScrolling.cs
+++ /dev/null
@@ -1,79 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class LevelScrolling : MonoBehaviour
-{
- public int UpdateRate = -5;
- public List<GameObject> Obstacles;
- public Transform Background;
-
- private Vector3 initialBgPos;
- private float[] backgroundSize;
-
- // Start is called before the first frame update
- void Start()
- {
- ResizeBackground();
- }
-
- // Update is called once per frame
- void Update()
- {
-
- }
-
- void FixedUpdate()
- {
- MoveBackground();
- MoveObstacles();
- DestroyObstacles();
- }
-
- void ResizeBackground()
- {
- var sr = Background.GetComponent<SpriteRenderer>();
- if (sr == null) return;
-
- Background.localScale = new Vector3(1, 1, 1);
-
- var width = sr.sprite.bounds.size.x;
- var height = sr.sprite.bounds.size.y;
-
- var worldScreenHeight = Camera.main.orthographicSize * 2.0;
- var worldScreenWidth = worldScreenHeight / Screen.height * Screen.width;
-
- var finalHeight = (float)(worldScreenHeight / height);
- var finalWidth = (float)(worldScreenWidth / width);
-
- Background.localScale = new Vector3(finalHeight, finalHeight, 1);
-
- var viewportX = Camera.main.ViewportToWorldPoint(new Vector3(0, 1, 0)).x;
- Background.position = new Vector3(viewportX * -1, 0, 10);
- initialBgPos = Background.position;
- }
-
- void MoveObstacles()
- {
- for (int i = 0; i < Obstacles.Count; i++)
- {
- Obstacles[i].transform.Translate(0.01f * UpdateRate, 0, 0);
- }
- }
-
- void DestroyObstacles()
- {
- if (Obstacles.Count > 0 && Obstacles[0].transform.position.x < -30)
- {
- Destroy(Obstacles[0]);
- Obstacles.RemoveAt(0);
- }
- }
-
- void MoveBackground()
- {
- if (Background.position.x > -initialBgPos.x)
- Background.Translate(0.01f * UpdateRate, 0, 0);
- else Background.position = initialBgPos;
- }
-}
diff --git a/nGJ2019/Assets/Scripts/LevelScrolling.cs.meta b/nGJ2019/Assets/Scripts/LevelScrolling.cs.meta
deleted file mode 100644
index bd8ae9c..0000000
--- a/nGJ2019/Assets/Scripts/LevelScrolling.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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-MonoImporter:
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diff --git a/nGJ2019/Assets/Scripts/Messenger.cs b/nGJ2019/Assets/Scripts/Messenger.cs
deleted file mode 100644
index b26fd74..0000000
--- a/nGJ2019/Assets/Scripts/Messenger.cs
+++ /dev/null
@@ -1,45 +0,0 @@
-using System;
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-using UnityEngine.UI;
-
-public class Messenger : MonoBehaviour
-{
- public Text MainText;
- public ObstacleSpawner Spawner;
- private EventTimeline timeline;
-
- // Start is called before the first frame update
- void Start()
- {
- timeline = Spawner.GetEventTimeline();
-
- var scene = UnityEngine.SceneManagement.SceneManager.GetActiveScene();
- if (scene.name == "Tutorial")
- {
- timeline.Add(2, "USE WSAD KEYS OR GAMEPAD THUMB TO CONTROL THE DRAGON");
- timeline.Add(8, "AVOID OBSTACLES, YOU WILL LOSE HEALTH IF YOU HIT THEM");
- timeline.Add(31, "USE I, J, AND K KEYS TO CHANGE THE DRAGON FORM");
- timeline.Add(39, "PRESS J TO SHRINK AND FIT IN THE NARROW PASSAGE AHEAD");
- timeline.Add(43, "");
- timeline.Add(55, "PRESS K TO SPLIT INTO PARTICLES AND GO THROUGH THE NET");
- timeline.Add(59, "");
- timeline.Add(62, "CONGRATULATIONS, YOU FINISHED THE TUTORIAL");
- timeline.Add(65, "YOU CAN NOW TEST YOUR SKILL IN A REAL LEVEL");
- }
-
- timeline.OnMessageEvent += MessageOnEvent;
- }
-
- // Update is called once per frame
- void Update()
- {
-
- }
-
- void MessageOnEvent(EventTimeline.MessageEvent e)
- {
- MainText.text = e.message;
- }
-}
diff --git a/nGJ2019/Assets/Scripts/Messenger.cs.meta b/nGJ2019/Assets/Scripts/Messenger.cs.meta
deleted file mode 100644
index 82b0d45..0000000
--- a/nGJ2019/Assets/Scripts/Messenger.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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diff --git a/nGJ2019/Assets/Scripts/ObstacleSpawner.cs b/nGJ2019/Assets/Scripts/ObstacleSpawner.cs
deleted file mode 100644
index b1614b3..0000000
--- a/nGJ2019/Assets/Scripts/ObstacleSpawner.cs
+++ /dev/null
@@ -1,127 +0,0 @@
-using System;
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class ObstacleSpawner : MonoBehaviour
-{
- private EventTimeline timeline = new EventTimeline();
-
- public GameObject caveWallsPrefab, rockTopPrefab, rockBottomPrefab, narrowPassagePrefab, rockJawsPrefab, netPrefab;
- public LevelScrolling scrolling;
-
- public float spawnLine;
-
- private void spawnOnEvent(EventTimeline.SpawnEvent e)
- {
- GameObject prefab = null;
-
- switch (e.type)
- {
- case ObstacleType.caveWalls:
- prefab = caveWallsPrefab;
- break;
- case ObstacleType.rockTop:
- prefab = rockTopPrefab;
- break;
- case ObstacleType.rockBottom:
- prefab = rockBottomPrefab;
- break;
- case ObstacleType.narrowPassage:
- prefab = narrowPassagePrefab;
- break;
- case ObstacleType.rockJaws:
- prefab = rockJawsPrefab;
- break;
- case ObstacleType.net:
- prefab = netPrefab;
- break;
- }
-
- var o = Instantiate(prefab, new Vector3(spawnLine, e.position.y, e.position.z), Quaternion.identity);
- scrolling.Obstacles.Add(o);
- }
-
- void Start()
- {
- var scene = UnityEngine.SceneManagement.SceneManager.GetActiveScene();
- if (scene.name == "TitleScreen")
- {
- for (int i = 0; i < 1000; i++)
- {
- timeline.Add(i * 2.5f, new Vector3(0, 0, 0), ObstacleType.caveWalls);
- timeline.Add(i * 12.5f + 3, new Vector3(0, 2.75f, 0), ObstacleType.rockTop);
- timeline.Add(i * 12.5f + 6, new Vector3(0, 1, 0), ObstacleType.rockBottom);
- timeline.Add(i * 12.5f + 9, new Vector3(0, 0, 0), ObstacleType.narrowPassage);
- timeline.Add(i * 12.5f + 12.5f, new Vector3(0, -2.5f, 2), ObstacleType.rockJaws);
- timeline.Add(i * 12.5f + 15f, new Vector3(0, 0.5f, 3), ObstacleType.net);
- }
- }
- else if (scene.name == "Tutorial")
- {
- for (int i = 0; i < 60; i++)
- timeline.Add(i * 2.5f, new Vector3(0, 0, 0), ObstacleType.caveWalls);
-
- timeline.Add(10, new Vector3(0, 2.75f, 0), ObstacleType.rockTop);
- timeline.Add(15, new Vector3(0, 1, 0), ObstacleType.rockBottom);
- timeline.Add(20, new Vector3(0, 2.75f, 0), ObstacleType.rockTop);
- timeline.Add(23, new Vector3(0, 1, 0), ObstacleType.rockBottom);
- timeline.Add(26, new Vector3(0, 2.75f, 0), ObstacleType.rockTop);
-
- timeline.Add(40, new Vector3(0, 0, 0), ObstacleType.narrowPassage);
- timeline.Add(48, new Vector3(0, -2.5f, 2), ObstacleType.rockJaws);
- timeline.Add(56, new Vector3(0, 0.5f, 3), ObstacleType.net);
- }
- else if (scene.name == "Level1")
- {
- System.Random random = new System.Random();
- for (int i = 0; i < 1000; i++)
- {
- timeline.Add(i * 2.5f, new Vector3(0,0,0), ObstacleType.caveWalls);
-
- Array values = Enum.GetValues(typeof(ObstacleType));
- ObstacleType randomObstacle = (ObstacleType)values.GetValue(random.Next(values.Length));
- Vector3 position;
-
- switch (randomObstacle)
- {
- case ObstacleType.rockTop:
- position = new Vector3(0, 2.75f, 0);
- break;
- case ObstacleType.rockBottom:
- position = new Vector3(0, 1, 0);
- break;
- case ObstacleType.rockJaws:
- position = new Vector3(0, -2.5f, 2);
- break;
- case ObstacleType.net:
- position = new Vector3(0, 0.5f, 3);
- break;
- default:
- position = new Vector3(0,0,0);
- break;
- }
- timeline.Add(i * 4, position, randomObstacle);
- }
- }
-
- timeline.OnSpawnEvent += spawnOnEvent;
- }
-
- // Update is called once per frame
- void Update()
- {
- timeline.timeTick(Time.deltaTime);
- }
-
- void OnDrawGizmosSelected()
- {
- Gizmos.color = Color.green;
- Gizmos.DrawLine(new Vector3(spawnLine, -10, 0), new Vector3(spawnLine, 10, 0));
- }
-
- public EventTimeline GetEventTimeline()
- {
- return timeline;
- }
-}
diff --git a/nGJ2019/Assets/Scripts/ObstacleSpawner.cs.meta b/nGJ2019/Assets/Scripts/ObstacleSpawner.cs.meta
deleted file mode 100644
index 80da9fc..0000000
--- a/nGJ2019/Assets/Scripts/ObstacleSpawner.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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-guid: d769188f2214e9f448de88193d84f4a2
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/nGJ2019/Assets/Scripts/ObstacleType.cs b/nGJ2019/Assets/Scripts/ObstacleType.cs
deleted file mode 100644
index c97a2ed..0000000
--- a/nGJ2019/Assets/Scripts/ObstacleType.cs
+++ /dev/null
@@ -1,5 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public enum ObstacleType { caveWalls, rockTop, rockBottom, narrowPassage, rockJaws, net }
diff --git a/nGJ2019/Assets/Scripts/ObstacleType.cs.meta b/nGJ2019/Assets/Scripts/ObstacleType.cs.meta
deleted file mode 100644
index 6a7d64e..0000000
--- a/nGJ2019/Assets/Scripts/ObstacleType.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: c88d73ced43d44341a1c538d8690bb25
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- externalObjects: {}
- serializedVersion: 2
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- userData:
- assetBundleName:
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diff --git a/nGJ2019/Assets/Scripts/RockJaws.cs b/nGJ2019/Assets/Scripts/RockJaws.cs
deleted file mode 100644
index 874d6d3..0000000
--- a/nGJ2019/Assets/Scripts/RockJaws.cs
+++ /dev/null
@@ -1,40 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class RockJaws : MonoBehaviour
-{
- public Transform TopJaw;
- public Transform BottomJaw;
- public int Speed = 10;
- private bool reverse = false;
- private float initialTopJawY;
- // Start is called before the first frame update
- void Start()
- {
- initialTopJawY = TopJaw.localPosition.y;
- }
-
- // Update is called once per frame
- void Update()
- {
-
- }
-
- void FixedUpdate()
- {
- var topJawHeight= TopJaw.GetComponent<MeshRenderer>().bounds.size.y;
- var bottomJawHeight= BottomJaw.GetComponent<MeshRenderer>().bounds.size.y;
-
- if (TopJaw.localPosition.y - topJawHeight / 2 < BottomJaw.localPosition.y + bottomJawHeight / 2) reverse = true;
- else if(TopJaw.localPosition.y > initialTopJawY) reverse = false;
-
- if (!reverse) {
- TopJaw.Translate(0, -0.01f * Speed, 0, Space.World);
- BottomJaw.Translate(0, 0.01f * Speed, 0, Space.World);
- } else {
- TopJaw.Translate(0, 0.01f * Speed, 0, Space.World);
- BottomJaw.Translate(0, -0.01f * Speed, 0, Space.World);
- }
- }
-}
diff --git a/nGJ2019/Assets/Scripts/RockJaws.cs.meta b/nGJ2019/Assets/Scripts/RockJaws.cs.meta
deleted file mode 100644
index bd24b1e..0000000
--- a/nGJ2019/Assets/Scripts/RockJaws.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: d508cc86bb112da41aab7f9073311fe5
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/nGJ2019/Assets/Scripts/SwarmSystem.cs b/nGJ2019/Assets/Scripts/SwarmSystem.cs
deleted file mode 100644
index 798cf13..0000000
--- a/nGJ2019/Assets/Scripts/SwarmSystem.cs
+++ /dev/null
@@ -1,436 +0,0 @@
-using UnityEngine;
-using System.Collections.Generic;
-
-public class SwarmSystem : MonoBehaviour
-{
- public GameObject swarmPrefab;
- public GameObject anchorPrefab;
- public int size = 1;
- public Vector3 collapseCenter;
-
- public SkinnedMeshRenderer meshRender;
-
- public bool showGuides = false;
- public bool showMesh = false;
-
- private List<Transform> units = new List<Transform>();
- private List<Transform> anchors = new List<Transform>();
- private List<Vector3> noiseDirecs = new List<Vector3>();
-
- private List<Vector3> boneStarts = new List<Vector3>();
- private List<Vector3> boneEnds = new List<Vector3>();
- private List<Transform> boneTransforms = new List<Transform>();
- private List<Transform> boneTips = new List<Transform>();
- private List<int> boneCenterStarts = new List<int>();
- private List<float> boneCenterDists = new List<float>();
-
- private List<int> unitTris = new List<int>();
- private List<List<int>> triGraph;
-
- public float Noise {get; set;}
- public float Collapse {get; set;}
-
- private Mesh getCurrentMesh()
- {
- Mesh mesh = new Mesh();
- meshRender.BakeMesh(mesh);
- return mesh;
- }
-
- private bool triangleIntersection(Vector3 p1, Vector3 p2, Vector3 p3, Ray ray, out Vector3 intersect)
- {
- Vector3 e1, e2;
-
- Vector3 p, q, t;
- float det, invDet, u, v;
- float Epsilon = 0.001f;
-
- intersect = Vector3.zero;
-
- e1 = p2 - p1;
- e2 = p3 - p1;
-
- //calculating determinant
- p = Vector3.Cross(ray.direction, e2);
-
- det = Vector3.Dot(e1, p);
-
- //if determinant is near zero, ray lies in plane of triangle otherwise not
- if (det > -Epsilon && det < Epsilon)
- return false;
-
- invDet = 1.0f / det;
-
- t = ray.origin - p1;
-
- u = Vector3.Dot(t, p) * invDet;
-
- //Check for ray hit
- if (u < 0 || u > 1)
- return false;
-
- //Prepare to test v parameter
- q = Vector3.Cross(t, e1);
-
- v = Vector3.Dot(ray.direction, q) * invDet;
-
- //Check for ray hit
- if (v < 0 || u + v > 1)
- return false;
-
- //ray does intersect
- if ((Vector3.Dot(e2, q) * invDet) > Epsilon)
- {
- intersect = ray.origin + ray.direction * (Vector3.Dot(e2, q)*invDet);
- return true;
- }
-
- // No hit at all
- return false;
- }
-
- private bool triangleIndexIntersection(int idx, Vector3[] vertices, int[] triangles, Ray ray, out Vector3 intersect)
- {
- return triangleIntersection( meshRender.transform.TransformPoint(vertices[triangles[idx*3]]),
- meshRender.transform.TransformPoint(vertices[triangles[idx*3+1]]),
- meshRender.transform.TransformPoint(vertices[triangles[idx*3+2]]),
- ray, out intersect);
- }
-
- private Vector3 meshIntersection(int unitIdx, Vector3[] vertices, int[] triangles, Vector3 boneCenter)
- {
- Vector3 intersect;
-
- Ray ray = new Ray(boneCenter, anchors[unitIdx].position-boneCenter);
-
- if(unitTris[unitIdx] != -1)
- {
- if(triangleIndexIntersection(unitTris[unitIdx], vertices, triangles, ray, out intersect))
- {
- return intersect;
- }
-
- foreach(int tri in triGraph[unitTris[unitIdx]])
- {
- if(triangleIndexIntersection(tri, vertices, triangles, ray, out intersect))
- {
- unitTris[unitIdx] = tri;
- return intersect;
- }
- }
- }
-
- for(int i=0; i<triangles.Length; i+=3)
- {
- if(triangleIndexIntersection(i/3, vertices, triangles, ray, out intersect))
- {
- unitTris[unitIdx] = i/3;
- return intersect;
- }
- }
-
- return anchors[unitIdx].position;
- }
-
- private void calculateTriGraph()
- {
- Mesh mesh = meshRender.sharedMesh;
-
- Vector3[] vertices = mesh.vertices;
-
- float epsilon = 0.001f;
-
- triGraph = new List<List<int>>();
-
- Dictionary<int, int> vertexAlias = new Dictionary<int, int>();
-
- List<int> vertexByMag = new List<int>();
-
- for(int i=0; i<vertices.Length; i++)
- vertexByMag.Add(i);
-
- vertexByMag.Sort((x,y) => vertices[x].magnitude.CompareTo(vertices[y].magnitude));
-
- for(int i=0; i<vertices.Length; i++)
- {
- int minEq = i;
- int j = i;
-
- while(j >= 0 && vertices[i].magnitude-vertices[j].magnitude < epsilon)
- {
- if((vertices[i]-vertices[j]).magnitude < epsilon)
- minEq = j;
- j--;
- }
-
- vertexAlias.Add(i, minEq);
- }
-
- List<List<int>> vertexTouch = new List<List<int>>();
-
- for(int i=0; i<vertices.Length; i++)
- vertexTouch.Add(new List<int>());
-
-
- for(int i=0; i<mesh.triangles.Length; i+=3)
- {
- vertexTouch[vertexAlias[mesh.triangles[i]]].Add(i/3);
- vertexTouch[vertexAlias[mesh.triangles[i+1]]].Add(i/3);
- vertexTouch[vertexAlias[mesh.triangles[i+2]]].Add(i/3);
- }
-
- for(int i=0; i<mesh.triangles.Length; i+=3)
- {
- List<int> tris = new List<int>();
-
- for(int k=0; k<3; k++)
- {
- foreach(int tri in vertexTouch[vertexAlias[mesh.triangles[i+k]]])
- {
- if(tri != i/3 && !tris.Contains(tri))
- tris.Add(tri);
- }
- }
-
- triGraph.Add(tris);
- }
- }
-
- private void mapBones()
- {
- boneTips.Clear();
-
- foreach(Transform b in meshRender.bones)
- {
- boneTransforms.Add(b.parent);
-
- if(b.GetChild(0).childCount == 0)
- {
- boneTransforms.Add(b);
- boneTips.Add(b);
- }
- }
- }
-
- private void refreshMesh()
- {
- boneStarts.Clear();
- boneEnds.Clear();
-
- foreach(Transform b in meshRender.bones)
- {
- boneStarts.Add(b.parent.position);
- boneEnds.Add(b.position);
- if(boneTips.Contains(b))
- {
- boneStarts.Add(b.position);
- boneEnds.Add(b.GetChild(0).position);
- }
- }
- }
-
- private void calculateBoneCenters()
- {
- boneCenterStarts.Clear();
- boneCenterDists.Clear();
-
- foreach(Transform unit in units)
- {
- float minDist = float.PositiveInfinity;
- Vector3 boneCenter = transform.position;
- int boneIdx = 0;
-
- for(int i=0; i<boneStarts.Count; i++)
- {
- Vector3 start = boneStarts[i];
- Vector3 end = boneEnds[i];
-
- Vector3 c = start + Vector3.Project(unit.position-start, end-start);
- float dist = (c-unit.position).magnitude;
- Vector3 direc = end-start;
-
- if(dist < minDist && (c-start).magnitude < direc.magnitude && (c-end).magnitude < direc.magnitude)
- {
- minDist = dist;
- boneCenter = c;
- boneIdx = i;
- }
- }
-
- boneCenterStarts.Add(boneIdx);
- boneCenterDists.Add((boneCenter-boneStarts[boneIdx]).magnitude);
- unit.parent = boneTransforms[boneIdx];
- }
- }
-
- private Vector3 findBoneCenter(int unitIdx, out Vector3 boneDirec)
- {
- Vector3 start = boneStarts[boneCenterStarts[unitIdx]];
- boneDirec = boneEnds[boneCenterStarts[unitIdx]] - start;
- return start + (boneCenterDists[unitIdx] * boneDirec);
- }
-
- private void randomMeshSpawn()
- {
- Mesh mesh = getCurrentMesh();
-
- List<float> accTriSizes = new List<float>();
-
- for(int i=0; i<mesh.triangles.Length; i+=3)
- {
- float prev = 0;
-
- if(i>0)
- prev = accTriSizes[(i/3)-1];
-
- float area = Vector3.Cross(mesh.vertices[mesh.triangles[i+1]]-mesh.vertices[mesh.triangles[i]], mesh.vertices[mesh.triangles[i+2]]-mesh.vertices[mesh.triangles[i]]).magnitude/2;
-
- accTriSizes.Add(prev+area);
- }
-
- float outOf = accTriSizes[accTriSizes.Count-1];
-
- for(int i=0; i<size; i++)
- {
- float v = Random.value*outOf;
-
- int k=0;
- while(accTriSizes[k+1] < v)
- k++;
-
- float r1 = Mathf.Sqrt(Random.value);
- float r2 = Random.value;
-
- Vector3 p = (1-r1)*mesh.vertices[mesh.triangles[k*3]] + (r1*(1-r2))*mesh.vertices[mesh.triangles[k*3+1]] + (r1*r2)*mesh.vertices[mesh.triangles[k*3+2]];
-
- GameObject anchor = (GameObject)Instantiate(anchorPrefab, meshRender.transform.TransformPoint(p), Quaternion.identity);
-
- GameObject spawn = (GameObject)Instantiate(swarmPrefab, meshRender.transform.TransformPoint(p), Quaternion.identity);
-
- spawn.transform.parent = transform;
- anchor.transform.parent = transform;
-
- units.Add(spawn.transform);
- anchors.Add(anchor.transform);
- noiseDirecs.Add(Random.onUnitSphere);
-
- unitTris.Add(k);
- }
- }
-
- public void activate(bool turnOn)
- {
- foreach(Transform u in units)
- u.gameObject.SetActive(turnOn);
- }
-
- public Transform rootBone()
- {
- return meshRender.bones[0];
- }
-
- public void setNoise(float noise)
- {
-
- }
-
- void Start()
- {
- mapBones();
-
- refreshMesh();
-
- calculateTriGraph();
-
- randomMeshSpawn();
-
- calculateBoneCenters();
- }
-
- void FixedUpdate()
- {
- refreshMesh();
-
- Mesh mesh = getCurrentMesh();
-
- Transform root = meshRender.bones[0].parent;
-
- Vector3[] vertices = mesh.vertices;
- int[] triangles = mesh.triangles;
-
- for(int u=0; u<units.Count; u++)
- {
- Transform unit = units[u];
-
- Vector3 boneDirec;
-
- Vector3 boneCenter = findBoneCenter(u, out boneDirec);
-
- anchors[u].position = boneCenter + (Quaternion.AngleAxis(3f, boneDirec) * (anchors[u].position - boneCenter));
-
- anchors[u].position = meshIntersection(u, vertices, triangles, boneCenter);
-
- unit.position = anchors[u].position + Noise*noiseDirecs[u];
-
- Vector3 coll = transform.position + collapseCenter;
-
- Vector3 collapsedPos = Vector3.Project(unit.position - coll, Vector3.right)*0.3f + coll;
-
- unit.position = (1-Collapse)*unit.position + Collapse*collapsedPos;
- }
- }
-
- void OnDrawGizmos()
- {
- if(showGuides)
- {
- mapBones();
- refreshMesh();
-
- Gizmos.color = Color.cyan;
-
- for(int i=0; i<boneStarts.Count; i++)
- {
- Gizmos.DrawLine(boneStarts[i], boneEnds[i]);
- }
-
- Gizmos.color = Color.red;
-
- Mesh mesh = getCurrentMesh();
-
- if(showMesh)
- for(int i=0; i<mesh.triangles.Length; i+=3)
- {
- Gizmos.DrawSphere(meshRender.transform.TransformPoint(mesh.vertices[mesh.triangles[i]]), 0.1f);
- Gizmos.DrawSphere(meshRender.transform.TransformPoint(mesh.vertices[mesh.triangles[i+1]]), 0.1f);
- Gizmos.DrawSphere(meshRender.transform.TransformPoint(mesh.vertices[mesh.triangles[i+2]]), 0.1f);
- }
-
- int tri = 0;
-
- Gizmos.color = Color.cyan;
-
- if(triGraph != null)
- {
- //Debug.Log(triGraph[tri].Count);
- foreach(int t in triGraph[tri])
- {
- Gizmos.DrawLine(meshRender.transform.TransformPoint(mesh.vertices[mesh.triangles[t*3]]), meshRender.transform.TransformPoint(mesh.vertices[mesh.triangles[t*3+1]]));
- Gizmos.DrawLine(meshRender.transform.TransformPoint(mesh.vertices[mesh.triangles[t*3+1]]), meshRender.transform.TransformPoint(mesh.vertices[mesh.triangles[t*3+2]]));
- Gizmos.DrawLine(meshRender.transform.TransformPoint(mesh.vertices[mesh.triangles[t*3+2]]), meshRender.transform.TransformPoint(mesh.vertices[mesh.triangles[t*3]]));
-
- }
- }
-
- Gizmos.color = Color.magenta;
-
- Gizmos.DrawLine(meshRender.transform.TransformPoint(mesh.vertices[mesh.triangles[tri*3]]), meshRender.transform.TransformPoint(mesh.vertices[mesh.triangles[tri*3+1]]));
- Gizmos.DrawLine(meshRender.transform.TransformPoint(mesh.vertices[mesh.triangles[tri*3+1]]), meshRender.transform.TransformPoint(mesh.vertices[mesh.triangles[tri*3+2]]));
- Gizmos.DrawLine(meshRender.transform.TransformPoint(mesh.vertices[mesh.triangles[tri*3+2]]), meshRender.transform.TransformPoint(mesh.vertices[mesh.triangles[tri*3]]));
-
- Gizmos.color = Color.green;
- Gizmos.DrawLine(transform.position + collapseCenter - Vector3.right*5, transform.position + collapseCenter + Vector3.right*5);
-
- }
- }
-} \ No newline at end of file
diff --git a/nGJ2019/Assets/Scripts/SwarmSystem.cs.meta b/nGJ2019/Assets/Scripts/SwarmSystem.cs.meta
deleted file mode 100644
index ec0a4ee..0000000
--- a/nGJ2019/Assets/Scripts/SwarmSystem.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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diff --git a/nGJ2019/Assets/Scripts/TitleScreen.cs b/nGJ2019/Assets/Scripts/TitleScreen.cs
deleted file mode 100644
index 00875da..0000000
--- a/nGJ2019/Assets/Scripts/TitleScreen.cs
+++ /dev/null
@@ -1,30 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-using UnityEngine.EventSystems;
-using UnityEngine.SceneManagement;
-
-public class TitleScreen : MonoBehaviour
-{
- void Update()
- {
- // quit application when back button is clicked
- if (Input.GetKeyDown(KeyCode.Escape))
- Application.Quit();
- }
-
- public void OpenTutorial()
- {
- SceneManager.LoadScene("Tutorial");
- }
-
- public void OpenLevelOne()
- {
- SceneManager.LoadScene("Level1");
- }
-
- public void Quit()
- {
- Application.Quit();
- }
-}
diff --git a/nGJ2019/Assets/Scripts/TitleScreen.cs.meta b/nGJ2019/Assets/Scripts/TitleScreen.cs.meta
deleted file mode 100644
index 8b15597..0000000
--- a/nGJ2019/Assets/Scripts/TitleScreen.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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diff --git a/nGJ2019/Assets/Scripts/TutorialTimer.cs b/nGJ2019/Assets/Scripts/TutorialTimer.cs
deleted file mode 100644
index 899d45e..0000000
--- a/nGJ2019/Assets/Scripts/TutorialTimer.cs
+++ /dev/null
@@ -1,25 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-using UnityEngine.SceneManagement;
-
-public class TutorialTimer : MonoBehaviour
-{
- // Start is called before the first frame update
- void Start()
- {
- StartCoroutine("Timer");
- }
-
- // Update is called once per frame
- void Update()
- {
-
- }
-
- IEnumerator Timer()
- {
- yield return new WaitForSeconds(70);
- SceneManager.LoadScene("Level1");
- }
-}
diff --git a/nGJ2019/Assets/Scripts/TutorialTimer.cs.meta b/nGJ2019/Assets/Scripts/TutorialTimer.cs.meta
deleted file mode 100644
index 5d3492c..0000000
--- a/nGJ2019/Assets/Scripts/TutorialTimer.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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