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authormarcinzelent <marcin@zelent.net>2020-02-01 17:06:41 +0100
committermarcinzelent <marcin@zelent.net>2020-02-01 17:06:41 +0100
commita8fe54592f727ddad05040b82ccb490218682d7c (patch)
tree324d5be7c1e61a5f19daaf526147d69c6763f47e /nGJ2019/ProjectSettings/Physics2DSettings.asset
parent98bb688bd7c709eca3e97c5e9d58415d7df65db3 (diff)
Renamed to Dragon Dust
Diffstat (limited to 'nGJ2019/ProjectSettings/Physics2DSettings.asset')
-rw-r--r--nGJ2019/ProjectSettings/Physics2DSettings.asset56
1 files changed, 0 insertions, 56 deletions
diff --git a/nGJ2019/ProjectSettings/Physics2DSettings.asset b/nGJ2019/ProjectSettings/Physics2DSettings.asset
deleted file mode 100644
index 6c5cf8a..0000000
--- a/nGJ2019/ProjectSettings/Physics2DSettings.asset
+++ /dev/null
@@ -1,56 +0,0 @@
-%YAML 1.1
-%TAG !u! tag:unity3d.com,2011:
---- !u!19 &1
-Physics2DSettings:
- m_ObjectHideFlags: 0
- serializedVersion: 4
- m_Gravity: {x: 0, y: -9.81}
- m_DefaultMaterial: {fileID: 0}
- m_VelocityIterations: 8
- m_PositionIterations: 3
- m_VelocityThreshold: 1
- m_MaxLinearCorrection: 0.2
- m_MaxAngularCorrection: 8
- m_MaxTranslationSpeed: 100
- m_MaxRotationSpeed: 360
- m_BaumgarteScale: 0.2
- m_BaumgarteTimeOfImpactScale: 0.75
- m_TimeToSleep: 0.5
- m_LinearSleepTolerance: 0.01
- m_AngularSleepTolerance: 2
- m_DefaultContactOffset: 0.01
- m_JobOptions:
- serializedVersion: 2
- useMultithreading: 0
- useConsistencySorting: 0
- m_InterpolationPosesPerJob: 100
- m_NewContactsPerJob: 30
- m_CollideContactsPerJob: 100
- m_ClearFlagsPerJob: 200
- m_ClearBodyForcesPerJob: 200
- m_SyncDiscreteFixturesPerJob: 50
- m_SyncContinuousFixturesPerJob: 50
- m_FindNearestContactsPerJob: 100
- m_UpdateTriggerContactsPerJob: 100
- m_IslandSolverCostThreshold: 100
- m_IslandSolverBodyCostScale: 1
- m_IslandSolverContactCostScale: 10
- m_IslandSolverJointCostScale: 10
- m_IslandSolverBodiesPerJob: 50
- m_IslandSolverContactsPerJob: 50
- m_AutoSimulation: 1
- m_QueriesHitTriggers: 1
- m_QueriesStartInColliders: 1
- m_CallbacksOnDisable: 1
- m_ReuseCollisionCallbacks: 0
- m_AutoSyncTransforms: 0
- m_AlwaysShowColliders: 0
- m_ShowColliderSleep: 1
- m_ShowColliderContacts: 0
- m_ShowColliderAABB: 0
- m_ContactArrowScale: 0.2
- m_ColliderAwakeColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.7529412}
- m_ColliderAsleepColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.36078432}
- m_ColliderContactColor: {r: 1, g: 0, b: 1, a: 0.6862745}
- m_ColliderAABBColor: {r: 1, g: 1, b: 0, a: 0.2509804}
- m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff