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Diffstat (limited to 'nGJ2019/Assets/Scripts/ObstacleSpawner.cs')
-rw-r--r--nGJ2019/Assets/Scripts/ObstacleSpawner.cs12
1 files changed, 6 insertions, 6 deletions
diff --git a/nGJ2019/Assets/Scripts/ObstacleSpawner.cs b/nGJ2019/Assets/Scripts/ObstacleSpawner.cs
index d007513..7d2c2a9 100644
--- a/nGJ2019/Assets/Scripts/ObstacleSpawner.cs
+++ b/nGJ2019/Assets/Scripts/ObstacleSpawner.cs
@@ -15,10 +15,10 @@ public class ObstacleSpawner : MonoBehaviour
{
GameObject prefab = null;
- if(e.type == EventTimeline.SpawnEventType.alfa)
+ if(e.type == ObstacleType.alfa)
prefab = alfaPrefab;
- if(e.type == EventTimeline.SpawnEventType.beta)
+ if(e.type == ObstacleType.beta)
prefab = betaPrefab;
Instantiate(prefab, new Vector3(spawnLine, e.height, 0), Quaternion.identity);
@@ -26,10 +26,10 @@ public class ObstacleSpawner : MonoBehaviour
void Start()
{
- timeline.Add(2, 2, EventTimeline.SpawnEventType.alfa);
- timeline.Add(4, 2, EventTimeline.SpawnEventType.beta);
- timeline.Add(5, -2, EventTimeline.SpawnEventType.beta);
- timeline.Add(7, -3, EventTimeline.SpawnEventType.alfa);
+ timeline.Add(2, 4, ObstacleType.alfa);
+ timeline.Add(4, 2, ObstacleType.beta);
+ timeline.Add(5, -2, ObstacleType.beta);
+ timeline.Add(7, -3, ObstacleType.alfa);
timeline.OnSpawnEvent += spawnOnEvent;
}