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authormarcinzelent <marcin@zelent.net>2020-02-01 17:06:41 +0100
committermarcinzelent <marcin@zelent.net>2020-02-01 17:06:41 +0100
commita8fe54592f727ddad05040b82ccb490218682d7c (patch)
tree324d5be7c1e61a5f19daaf526147d69c6763f47e /nGJ2019/Assets/Scripts/Messenger.cs
parent98bb688bd7c709eca3e97c5e9d58415d7df65db3 (diff)
Renamed to Dragon Dust
Diffstat (limited to 'nGJ2019/Assets/Scripts/Messenger.cs')
-rw-r--r--nGJ2019/Assets/Scripts/Messenger.cs45
1 files changed, 0 insertions, 45 deletions
diff --git a/nGJ2019/Assets/Scripts/Messenger.cs b/nGJ2019/Assets/Scripts/Messenger.cs
deleted file mode 100644
index b26fd74..0000000
--- a/nGJ2019/Assets/Scripts/Messenger.cs
+++ /dev/null
@@ -1,45 +0,0 @@
-using System;
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-using UnityEngine.UI;
-
-public class Messenger : MonoBehaviour
-{
- public Text MainText;
- public ObstacleSpawner Spawner;
- private EventTimeline timeline;
-
- // Start is called before the first frame update
- void Start()
- {
- timeline = Spawner.GetEventTimeline();
-
- var scene = UnityEngine.SceneManagement.SceneManager.GetActiveScene();
- if (scene.name == "Tutorial")
- {
- timeline.Add(2, "USE WSAD KEYS OR GAMEPAD THUMB TO CONTROL THE DRAGON");
- timeline.Add(8, "AVOID OBSTACLES, YOU WILL LOSE HEALTH IF YOU HIT THEM");
- timeline.Add(31, "USE I, J, AND K KEYS TO CHANGE THE DRAGON FORM");
- timeline.Add(39, "PRESS J TO SHRINK AND FIT IN THE NARROW PASSAGE AHEAD");
- timeline.Add(43, "");
- timeline.Add(55, "PRESS K TO SPLIT INTO PARTICLES AND GO THROUGH THE NET");
- timeline.Add(59, "");
- timeline.Add(62, "CONGRATULATIONS, YOU FINISHED THE TUTORIAL");
- timeline.Add(65, "YOU CAN NOW TEST YOUR SKILL IN A REAL LEVEL");
- }
-
- timeline.OnMessageEvent += MessageOnEvent;
- }
-
- // Update is called once per frame
- void Update()
- {
-
- }
-
- void MessageOnEvent(EventTimeline.MessageEvent e)
- {
- MainText.text = e.message;
- }
-}