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authorMikkel Bybjerg <mikkel.bybjerg@hotmail.com>2019-04-28 03:45:41 +0200
committerMikkel Bybjerg <mikkel.bybjerg@hotmail.com>2019-04-28 03:45:41 +0200
commitf28fd7ed5916af2a5a590e36635859d2a4a7cc3c (patch)
treedca755531321f276e33e466a61ddd93cd43d77fb /nGJ2019/Assets/Scripts/ObstacleSpawner.cs
parentdd492fa6f63bce29edc1945ad183704580a27112 (diff)
parenteebe04b0c81dc2660335a1e09157c7a18189ddc3 (diff)
merge
Diffstat (limited to 'nGJ2019/Assets/Scripts/ObstacleSpawner.cs')
-rw-r--r--nGJ2019/Assets/Scripts/ObstacleSpawner.cs20
1 files changed, 12 insertions, 8 deletions
diff --git a/nGJ2019/Assets/Scripts/ObstacleSpawner.cs b/nGJ2019/Assets/Scripts/ObstacleSpawner.cs
index 4c4028f..3c09e6f 100644
--- a/nGJ2019/Assets/Scripts/ObstacleSpawner.cs
+++ b/nGJ2019/Assets/Scripts/ObstacleSpawner.cs
@@ -1,4 +1,4 @@
-using System.Collections;
+using System.Collections;
using System.Collections.Generic;
using UnityEngine;
@@ -43,15 +43,19 @@ public class ObstacleSpawner : MonoBehaviour
void Start()
{
- for (int i = 0; i < 120; i += 5)
+ var scene = UnityEngine.SceneManagement.SceneManager.GetActiveScene();
+ if (scene.name == "TitleScreen")
{
- timeline.Add(i, new Vector3(0, 0, 0), ObstacleType.caveWalls);
+ for (int i = 0; i < 1000; i++)
+ {
+ timeline.Add(i * 2.5f, new Vector3(0, 0, 0), ObstacleType.caveWalls);
+ timeline.Add(i * 12.5f + 3, new Vector3(0, 2.75f, 0), ObstacleType.rockTop);
+ timeline.Add(i * 12.5f + 6, new Vector3(0, -2, 0), ObstacleType.rockBottom);
+ timeline.Add(i * 12.5f + 9, new Vector3(0, 0, 0), ObstacleType.narrowPassage);
+ timeline.Add(i * 12.5f + 12.5f, new Vector3(0, -2.5f, 2), ObstacleType.rockJaws);
+ timeline.Add(i * 12.5f + 15f, new Vector3(0, 0.5f, 3), ObstacleType.net);
+ }
}
- timeline.Add(0, new Vector3(0, 2.75f, 0), ObstacleType.rockTop);
- timeline.Add(6, new Vector3(0, -2, 0), ObstacleType.rockBottom);
- timeline.Add(12, new Vector3(0, 0, 0), ObstacleType.narrowPassage);
- timeline.Add(20, new Vector3(0, -2.5f, 2), ObstacleType.rockJaws);
- timeline.Add(25, new Vector3(0, 0.5f, 3), ObstacleType.net);
timeline.OnSpawnEvent += spawnOnEvent;
}